890 Jump Leaving Hurston 3.6.png

Standalone $ 950.00 € 959.50 <br />£ 807.50 <br /> ( $ 600.00 € 606.00 <br />£ 510.00 <br /> ) Warbond $ 890.00 € 898.90 <br />£ 756.50 <br /> Availability Quantity-limited sales

Claim 1h 7m 30s Expedite 22m 30s Expedite fee 33,750 aUEC

Length 210 m 0.21 km <br />21,000 cm <br /> Width 80 m 0.08 km <br />8,000 cm <br /> Height 45 m 0.045 km <br />4,500 cm <br /> Mass 44,237,159 kg 44,237.159 t <br />

Scm speed 80 m/s 288 km/h <br /> 0 to scm 4.362 s Scm to 0 9.276 s Max speed 900 m/s 3,240 km/h <br /> 0 to max 49.082 s Max to 0 104.355 s Roll rate 40 °/s Pitch rate 20 °/s Yaw rate 20 °/s

Hydrogen capacity 15,000,000 L 15,000 SCU <br /> Hydrogen intake 600 L/s 0.6 SCU/s <br /> Quantum capacity 25,000 L 25 SCU <br />

Cross section None Electromagnetic None Infrared None Physical - 52 % Energy None Distortion None Thermal None Biochemical None Stun - 100 % Health 153,200 ❤️

The Origin 890 Jump is an interstellar super-yacht designed to immerse its passengers in opulent luxury as the ship cruises from system to system. [1] Some 890 Jumps are privately owned by extremely wealthy individuals, in which case they serve as the ultimate social hotspots for friends, family, and guests. Other 890s are commercial vessels that focus on the elite tourism industry. [2]

The Origin 85X is included with the 890 Jump. [3]

Every feature in the 890 jump is designed for the luxury and comfort of both the paying passengers and the crew that serves them. These features include: [4]

Specifications

Vehicle part 1x S1 Nose 10,000 ❤️ 1x S1 Missilelauncher hatchdoorb tr 200 ❤️ 1x S1 Missilelauncher hatchdoorb tl 200 ❤️ 1x S1 Missilelauncher hatchdoora tr 200 ❤️ 1x S1 Missilelauncher hatchdoora tl 200 ❤️ 1x S1 Glass (top) 200 ❤️ 1x S1 Glass bridge (right) 200 ❤️ 1x S1 Glass bar (right) 200 ❤️ 1x S1 Glass atrium (right) 200 ❤️ 1x S1 Glass (right) 200 ❤️ 1x S1 Glass (rear) 200 ❤️ 1x S1 Glass bridge (left) 200 ❤️ 1x S1 Glass bar (left) 200 ❤️ 1x S1 Glass atrium (left) 200 ❤️ 1x S1 Glass (left) 200 ❤️ 1x S1 Glass dining 200 ❤️ 1x S1 Glass bridge 200 ❤️ 1x S1 Front 10,000 ❤️ 1x S1 Body (top) 10,000 ❤️ 1x S1 Body (front top) 10,000 ❤️ 1x S1 Body (front) 100,000 ❤️ 1x S1 Body 10,000 ❤️

Ship profile

Acquisition.

The 890 Jump can be purchased for 32,294,500 aUEC at Astro Armada ( Area 18 ) and New Deal ( Lorville ).

The 890 Jump cannot be rented.

Pledge price history

  • Pledge cost increased from US$600 to US$890 just before the 4th Anniversary Sale on 2016-11-18
  • Initially sold for US$600 on 2014-10-11

Up until the first half of the 29th century , Origin Jumpworks had been creating many smaller-crewed and single-seat vessels. They were well known for their accessible and luxury-oriented crafts, being very district from its rivals. In 2852, acting CEO Kain Yolsen announced that they would invest heavily into creating their own "flagship of the fleet", that would be known as the 890 Jump. Before this, high-end corporate spacecraft were a mix of many different modifications, conversions or custom designs. The initial cost, but also the maintenance and running costs would be so high, that these would only be available for a small potential audience. Yolsen explained that the 890 Jump would completely change this game. At the time of the announcement Origin had done little to no development work on the 890 Jump, and its financial analysts had no idea of the costs of designing and constructing a ship of this scope, but Yolsen was undeterred.

In developing the overall look of the ship, Origin avoided using ordinary spacecraft engineers and instead contracted industrial designer Hadrian Wells . Hadrian's biggest challenge was to design the ship with an eye to impress onlookers. Creating a hundred-plus meter capital ship designed around aesthetics was truly shocking, since all other ships of that era were extremely modular and utilitarian.

After 18 months of development, Origin had a reasonable plan for the ship's overall design and construction. They quickly invested in broad simulations in order to allow the ship to make use of existing docking facilities and repair yards despite its different design aesthetic. A large problem in the development process was that for the first time in modern aerospace history, everybody could see right into their progress. Ship developers typically do not announce projects to the public until a contract had been signed or a prototype had flown. Because of this open development, the company received a lot of critical comments, immediately seeing a series of snags and issues with the prototype as Yolsen's "fifty billion credit disaster". As a result, Origin's stock fell drastically despite the success of their current production lines. Two years after the first announcement, Origin ceased issuing updates on the 890 Jump's progress, and there would be no word of it until the first ship was spaceworthy. Some of the press thought this silence meant the project was cancelled or to be converted in some other type of ship. Despite this, Origin's silence had its benefits as stock prices stabilized and the 890 Jump faded into memory. Production could therefore continue silently behind the scenes.

On March 2857, at a special event in Earth's orbit, Origin revealed the production prototype of the 890 Jump, and it was an immediate hit. Stock reached a new high and kept climbing well through the 890 Jump's release the next year. 2858 marked the official launch of the 890 Jump. Origin promoted the ship to an audience they feared were not ready to accept its radical design, and spent significant sums marketing the ship to attempt to associate it with luxury in its typical ways. Their post mortem would indicate this was unnecessary and so they quickly lowered their marketing budget. In fact, new owners were eager to spread the word and preorders quickly filled up for seven years' worth of production. Origin would manufacture many models, and continued improving the ship throughout the following century, producing nineteen different models.

A major change to the 890 Jump came in 2943. Origin added launch capabilities and revealed their custom-designed 85x snub craft. From that moment, the 85x would be a permanent inclusion with all orders of the 890 Jump. In 2944, Origin CEO Jennifer Friskers announced the latest iteration that included a swimming pool and other amenities. [5]

890 Jump Clouds-2-Min.jpg

Development

The 890 concept is designed by Nicolas Ferrand (freelance concept artist). [6]

The ship is supposed to have 484 SCU. [7] Due to a bug introduced in Alpha 3.7.0 , the ship has access to its 32 SCU wall panel cargo grid, with the cargo bay being not accessible. [8]

  • ↑ Jump Point, vol. 7, no. 6
  • ↑ Nicolas Ferrand - Star Citizen
  • ↑ Star Citizen Live: The 890 Jump

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All 890 Jump purchased on the official website come with a 85X included. [1]

  • 1.1 Upcoming features
  • 2 Default ship loadout
  • 3.1 Dealership
  • 4.1 Concepts
  • 6 Patch history
  • 7 References

Features [ ]

Armament The weaponry consists of four gun turrets and four missile turrets. Two gun turrets are remote controlled and each is equipped with two size 3 CF-337 Panther Repeaters , they can be controlled from the main bridge or the battle bridge. Two manned gun turrets are equipped with size 4 M6A Cannons , both can be accessed from the ship hangar. Four remote controlled missile turrets

Decks Main Deck The Main Bridge and an observation deck are located on the main deck. Access to the master suite is possible through two concealed doors on the observation deck.

Lower Deck The lower deck is in between the main deck and the lower deck, two guest bedrooms, the bar and the dining room are located on the lower deck.

Lido Deck The sauna and swimming pool can be found on the Lido Deck, as well as two guest rooms, two airlocks with storage lockers for EVA suits and two 8-person escape rafts in case of emergency.

Orlop Deck All supporting facilities are located on the Orlop Deck, that include the Tier 2 medical facility, the Battle Bridge or secondary bridge, a ship hangar with two small landing pads on a shared platform that can be raised up, the vehicle hangar located in the rear (stern) to transport ground vehicles or cargo and the chef's kitchen. As well as the crew restrooms and recreation facility. The engineering station is also located in the vehicle hangar.

Upcoming features [ ]

Features that are announced to be implemented in the future.

  • Camera controls for the Battle Bridge.
  • Deployable escape pods and escape raft.
  • Individual assigned stations to seats.

Default ship loadout [ ]

In game availability [ ], dealership [ ].

Note

Concepts [ ]

890 Jump - action (1)

See also [ ]

  • List of ships
  • List of ship and vehicle prices

Patch history [ ]

References [ ].

  • ↑ https://support.robertsspaceindustries.com  " Included Vessels - Snub Fighters and Rovers ". Retrieved September 27, 2021.
  • Star Citizen
  • 3 C4-160f S5 Hornet Ball Turret

890j super yacht

The Doctrine

890j super yacht

Star Citizen Origin 890 Jump Carrier Operations Guide

The 890 Jump has long been a favorite of Star Citizen’s aircraft carrier enthusiasts, ever since it was first playable in a 3.6.2. With the recent introduction of manual rearmament and repair, this luxury liner is now fully equipped to serve as a starfighter carrier. In this guide, we’ll take a closer look at the features that make the 890 Jump an ideal carrier and provide tips on how to conduct efficient and effective long-term carrier operations. From practical considerations to complex strategies, we’ve got you covered.

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Key takeaways

The 890 Jump, a luxury super-yacht, can be used as a starfighter carrier in Star Citizen.

Efficient and effective carrier operations can be conducted in the game right now, including flight path and parking slot management, rearming and repairing snubs, and handling the ship’s complement and crew requirements.

The 890 Jump requires an extended crew for carrier operations, including an Aero Boss, Mini Bosses, and technical support specialists.

The best practice for the launch and recovery of snubs depends on whether the snub is housed in the hangar bay or cargo bay.

Capabilities of the 890 Jump and crew

All about the 890 jump.

The 890 Jump is a Size 6 luxury super-yacht. Although intended for recreational cruises, it’s defended by two Size 4 shield generators, two Size 5 manned turrets, two Size 5 remote gun turrets, and four Size 5 missile turrets. It also features a hangar bay with a landing pad capable of supporting two Size 1 snub crafts or one Size 2 fighter of most types, as well all necessary crew amenities necessary for long-term operation—including a medical bay.

Flight deck availability

The 890 Jump has a hangar bay forward of the bridge, and an aft cargo bay. The hangar bay consists of a large open space with dorsal bay doors. It’s serviced by an elevating landing pad, which takes up most of the internal floor space. There’s sufficient room around the landing pad to store munitions and other small cargo without obstructing access to the pad or turret accesses. The landing pad is capable of seating at least half a dozen snub fighters safely.

The rear cargo bay consists of a space about half as large with ventral bay doors. It’s serviced by a small cargo elevator capable of seating a single snub craft. A recess forward of the elevator allows a single snub or surface vehicle of some types to be parked there safely. Like the hangar bay, there is sufficient room for munitions and cargo stowage, particularly along the starboard cargo bay wall.

Both bays are directly connected by a single hallway on the port side of the ship. The hallway is suitable for the movement of personnel and personnel-sized munitions, components, and materiel. However, the hallway is not large enough to move snubs through it. A second starboard hallway of the same size indirectly connects the two bays, enabling the efficient coordination and control of foot traffic moving fore and aft as well as deck to deck.

Rearmament, repair, and refueling capabilities

At the time of writing, the 890 Jump lacks the capability to rearm, repair, or refuel the hydrogen or quantum fuel stores of its carried ships and vehicles. Likewise, there is no way for a player to refuel a ship by hand with fuel carried as cargo. But a player can still rearm and repair a ship by hand provided that they have a Pyro RYT Multi-Tool, a TruHold tractor beam attachment, and one or more Cambio-Lite SRT attachments for repair and salvage.

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Operational considerations

Suitable snubs for an 890 jump carrier.

The most limiting aspect of using the 890 Jump as a fighter carrier is the inability to refuel the hydrogen fuel stores of snubs. As a result, carried ships should be equipped with hydrogen fuel scoops for practical purposes. This limits the types of snubs that should be considered to the P-72 Archimedes, C8 Pisces variants, and some models of “hoverbikes”.

The C8 variants can be narrowed down even further to just the C8X or C8R variants, as the C8X is superior to the base C8 in every way and the C8R offers the same combat capability as the base C8. However, the C8R is likely to be less useful than the C8X as the 890 Jump is already equipped with a medical bay and the C8X can just as easily recover an ejected pilot.

But the C8X’s biggest advantage is that it carries the same number and size of weapons as the P-72 Archimedes. This makes the C8X an extremely efficient logistics mule that can be equipped with a P-72’s spent ballistic weapons, carry them to a station within quantum jump distance, restock their ammo, and then carry them back to the 890 Jump to be reequipped on a P-72. What’s more, its cargo bay can carry at least four additional Size 1 weapons that can be exchanged with the recently restocked ones and then have their ammunition restocked, too.

While the hoverbikes may find purpose in providing the carrier with a ground vehicle capability, the intended purpose is as an immediate source of salvage to repair damaged snubs.

As a side note, it should be mentioned that the Razor series has been stated to have a hydrogen fuel scoop in its sales information. However, this has either not been implemented or has been abandoned and retconned. If the former, then Razor variants can serve as alternatives to either the P-72s or C8s in the future. The most practical variant to use would be the Razor EX for its stealth capability.

Flight paths and parking slots

890j super yacht

The contour of the 890 Jump and the positioning of the hangar bay and cargo bay accesses create natural flight paths (see: Fig. 1). Two flight paths intersect at the landing pad on top of the 890 Jump’s bow. The first path (Alfa) extends from the port quarter to the starboard bow, while the second (Bravo) extends from the starboard quarter to the port bow. A third flight path (Charlie) extends from the pad to the bow of the 890 Jump. The fourth and final flight path (Delta) extends vertically from the pad. These flight paths offer the best potential view of approaches and departures for an observer in the dining area of Deck 02.

890j super yacht

The hangar bay has six parking slots (see Fig. 2). The slots are composed of three rows organized into a triangle-like shape. All slots are referred to by their number. Numbering starts toward the bow and works its way backward from port to starboard (left to right). The first row holds Slot 1. The second row holds Slot 2 and Slot 3. The third row holds Slots 4, 5, and 6.

The cargo bay has two flight paths. The first is Echo, the second is Foxtrot. Echo extends from the cargo elevator to the bow, while Foxtrot starts from the cargo elevator and continues astern of the ship.

At first glance, it may seem like Echo and Foxtrot should be a single flight path. But the vertical lift arms which are on the port and starboard side of the cargo elevator create a dangerously narrow hazard to maneuver between. There’s also the matter of the crew elevator, which is located directly ahead of the cargo elevator and so has the potential to present an additional hazard. Thus, it’s safer to maintain Echo and Foxtrot as two separate flight paths.

As a result, snubs launched off of the cargo bay elevator should always launch opposite to the direction of the carrier’s travel. Typically, this means that snubs are launched backward along flight path Foxtrot, similar to how a Kruger P-52 snub fighter would launch from an RSI Constellation.

The cargo bay has two parking slots. Slot 1 is on the cargo elevator itself. Slot 2 is directly forward of the cargo elevator, in a large recess housing various systems of the 890 Jump. Slot 2 is turned 90 degrees from Slot 1 so that they form a T-like shape.

Rearmament, repair, and refueling

Rearmament is fairly straightforward, with guns and missiles capable of being swapped out by hand using the tractor-beam attachment. Currently, there is no way to refill ballistic gun ammunition in situ . But, replacing the entire gun with a newly-bought one effectively restocks the ammunition. Spent ballistic guns can be equipped on a quantum-capable ship and “muled” to a station to have their ammunition restocked before being returned to the 890 Jump and reequipped on other snubs.

When it comes to repair, any Cambio-Lite SRT attachments will need to be filled with Recycled Material Composite (RMC) either at a commodities kiosk, by a salvaging ship tending the 890 Jump, or by spare snubs small enough to be stored easily for salvage in either bay (such as the Drake Dragonfly or Nox). Otherwise, it won’t be possible to repair any damaged snubs.

To refuel its carried ships efficiently, an 890 Jump will have to return to port. However, operating time can be extended by using fighters and other snubs that are equipped with their own hydrogen fuel scoops. Meanwhile, quantum fuel isn’t essential since the 890 Jump can simply carry the snubs with it as it performs a quantum jump itself.

Aircraft handling

The landing pad takes up nearly all of the floor space in the 890 Jump’s hangar. Therefore, the safest place to park snub fighters at any given time is on the landing pad. But limiting the placement of snub fighters to the landing pad creates some minor operational inconveniences.

If rearming and repairing snubs is performed in the hangar with the pad down, workers are better protected and materiel will be easy to access from the 890 Jump’s stores. But, launch and recovery options will be impeded and the ship’s hangar itself will be more vulnerable when the hangar doors are open. If the landing pad is raised, launch and recovery operations are easier and personnel on the pad can still conduct rearmament and repairs. But crew will be exposed to any combat outside the 890 Jump, and the retrieval of ordnance and materiel will be severely limited. A third option sees the landing pad raised and lowered as needed, but this can be time consuming any may not offer enough practical benefit over other options.

There is enough space along the back wall of the hangar deck to park a snub fighter like the P-72 sideways. This way, one P-72 can be repaired and rearmed uninterrupted without influencing launch and recovery operations. While parking a snub in this area is likely to obstruct access to the lower manned turret, that’s only an issue when someone needs to enter or exit the turret.

Meanwhile, the cargo bay has its own operational obstacles to overcome. Although a snub that’s parked in the recess can be rearmed and repaired without issue, the other snub must remain on the elevator. This can cause a bottleneck if the snub in the recess is in mission-ready condition, but the snub on the cargo elevator isn’t.

Such a bottleneck can be mitigated by moving the second snub onto the cargo elevator after launching the first snub. If the first snub returns in a poor state, the second snub can be immediately launched. The damaged snub can then be recovered and parked in the cargo bay’s recess for repair while the second snub is recovered. If the first snub returns in a mission-ready state, the second snub can be moved back to the recess easily.

Maneuvering the subs while both are in the cargo bay is possible, but much too dangerous to encourage it as recommended practice.

Ship’s complement and crew requirements

There are at least three parts to the ship’s complement. First is the ship’s crew, which is necessary to maneuver and fight the carrier. Second is a dedicated flight deck crew, who will manage all operations related to the flight of the snub fighters. Personnel will be needed to direct the flow of aircraft into and out of the carrier’s controlled aerospace, monitor snubs as they travel within the carrier’s aerospace, manage and direct snub craft handling in each bay, and conduct rearmament and repair operations. The third part of the ship’s complement is the pilots who will fly the snubs.

All personnel permanently stationed on the carrier should be trained to medically assist personnel, and be able to prepare, respond to, and counter potential boarding action.

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Modern 890 Jump carrier operations

Carrier launch and recovery operations.

While operating within the proximity of the 890 Jump’s aerospace, a snub’s pilot will be guided by the Aero Boss. The Aero Boss will tell the pilot what pattern to enter into and hold, 1 which flight path to use during launch or recovery, and—for the hangar bay—which slot the pilot should attempt to land the ship in.

During launch operations, the snub pilot is released from the supervision of the Aero Boss once they are 10 km away from the carrier. During recovery operations, the snub pilot becomes subject to the direction of the appropriate Mini Boss the moment their snub touches down on the landing pad or cargo elevator.

Once a snub is successfully on the landing pad or cargo elevator, the appropriate Mini Boss and the technical support specialists under their direction are responsible for its handling. Any snub craft in a bay is the property of that bay’s Mini Boss. The Mini Boss will direct all movement of snub craft on the pad, elevator, or otherwise in the bay. He or she will direct rearmament and repair operations at their discretion. A snub craft isn’t ready to be launched without the Mini Boss signing off on it.

Snub pilots should obey all directions given to them by the flight deck crew at all times.

Crew and complement

A minimum of five crew are required to maneuver and fight the 890 Jump. They include a pilot, two support officers to help manage the ship’s systems and control the remote missile turrets, and two manned turret gunners. If gameplay systems allow for it in the future, it may be beneficial to have an additional two support officers at all times on the battle bridge as well.

Carrier crew should understand and have bare minimum knowledge of:

How to fight the 890 Jump, especially during launch and recovery operations.

All launch and recovery flight paths.

The flight deck crew, who will manage flight operations as they relate to the carried ships, should be composed of no less than five personnel. The roster includes an aerospace officer to direct all traffic within the 890 Jump’s aerospace, two assistant aerospace officers to manage and direct handling of snubs within the hangar and cargo bays respectively, and at least two technical support specialists split between each bay to focus on rearmament and repair.

The aerospace officer, or “Aero Boss”, is in charge of the overall management of carrier snub craft operations, including authorization and tracking of launch and recovery operations, and all snub craft movement within a 10 km radius of the 890 Jump.

Currently, the ideal location for the aerospace officer to observe most traffic is in the dining area on Deck 02. There, they’ll be able to see all approaches and departures for the hangar bay without impairing any other functions of the carrier. However, the role of the Aero Boss is primarily a “paper job”, meaning that it’s more dependent on organizing and keeping track of information than it is on actually doing anything with one’s character in the game. Therefore, as long as the Aero Boss maintains an efficient means of communication with personnel aboard the 890 Jump, he or she may not need to be aboard the carrier or even in the game itself to execute their role effectively.

One assistant aerospace officer is assigned to the hangar bay, while a second is assigned to the cargo bay. These assistants are known as the “Mini Bosses”. Each Mini Boss is responsible for aircraft handling and providing direction to technical support specialists and pilots in their respective bays. Additionally, either Mini Boss should be prepared to take over for the Aero Boss if the latter is unable to fulfill their role for any reason.

While the cargo bay’s Mini Boss may have fewer snubs to manage, they may have a more complex mission. This is because they’re responsible for the logistics that keep ammunition, salvage material, and other goods crucial to sustaining aerospace operations flowing to and from the carrier.

Flight deck crew should understand and have knowledge of:

The number and location of each parking slot.

How to facilitate rearmament and repair.

Basic logistics.

The technical support specialists assigned to each bay provide immediate rearmament and repair services. The mission of the technical support specialists is to conduct rearm and repair operations, as well as retrieve and manage cargo and inventory from the carrier’s stores in support of that mission.

Flight deck technical support specialists must understand and have knowledge of:

How to rearm and repair a ship.

How to walk pilots through the process for rearmament.

Finally, at least eight personnel will be needed to pilot the snubs. Their sole responsibility is to fly their snub fighters and manage their snub’s systems.

It’s imperative that snub pilots understand and have knowledge of:

How to open and close their sub’s ports for rearmament.

Read the “Self Status” display and relay the location of damage to support personnel.

It’s reasonable to expect that the 890 Jump may carry a larger complement. That may include additional technical support specialists to help with rearmament and repair, infantry troops, or even a small dedicated medical team. In any case, the ship’s complement should reflect the needs of the carrier’s expected scope of operations.

But how would you run your 890 Jump carrier? Are there other snubs that you would use instead of the P-72 Archimedes and C8 Pisces variants? Would you use a much bigger crew as standard? Tell me what you think in the comments below.

Discussion of specific holding patterns that suit the 890 Jump and its carried snubs are beyond the scope of this article, but are expected to reveal themselves naturally.

890j super yacht

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The 890 JUMP is a luxury super-yacht manufactured by Origin Jumpworks . It is the $30,000,000 USD stretch goal .

External links [ ]

  • Letter from the Chairman: $28 Million!
  • Letter from the Chairman: $30 Million!

An Architect Reviews the 890J Super Yacht - Star Citizen

890j super yacht

“In this much anticipated installment, I employ my skills as a professional Architectural designer to critically examine and critique the newly released Origin 890J Super Yacht. This video is not meant to be negative, but is instead meant to provide positive feedback while viewing the new ship both inside and out. You might also learn a bit about Architecture and Design process along the way!”

In this video, the host, Morphologist, reviews the 890J Super Yacht in the video game Star Citizen. He begins by comparing it to its predecessor, the 600 I, and states that the 890J has surpassed it in terms of beauty and design. He praises the sleek and powerful wedge-shaped exterior, with layered materials adding depth to the design. Moving to the interior, he examines the ship from the perspective of VIP guests and the crew.

For VIP guests, he highlights the importance of the entry point and procession into the ship. He discusses the use of lighting and materials to create a sense of luxury and grandeur in the foyer. The formal dining room is well-located, with a good view and a design that impresses guests. He points out some design flaws in the master suite, such as insufficient storage space and lack of double vanities. However, he notes the well-designed private dinette and the use of warm lighting in the space.

Next, Morphologist explores the crew areas of the ship. He discusses the utilitarian design of the crew quarters, with separate living and sleeping areas. He also examines the galley and activity areas, noting the thoughtful placement of preparation areas and storage. He then critiques the design of the battle bridge, suggesting improvements to make it more defensible. Finally, he explores the helm of the ship, praising the spacious and functional design, with luxurious materials and impressive touch screens.

In conclusion, Morphologist finds the 890J Super Yacht to be a success in terms of its design, though not without flaws. He appreciates the balance of luxury and spaciousness, as well as the thoughtful consideration given to the user experience. However, he also points out areas for improvement, such as the need for more storage in the master suite and better defense measures in certain areas. Overall, he is impressed with the design and expresses his desire to own the ship himself.

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Star Citizen 890 Jump

The 890 Jump is a luxury civilian spacecraft built by Origin Jumpworks. With its exterior designed to reference the nautical lines of ocean-borne vessels, the interior is outfitted with luxury accommodations that include multiple bedrooms for passengers and crew. An onboard pool and spa area are among its standard features. With an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the name ORIGIN. Here is a short history of publications about the series from the RSI website.

Letter from the Chairman: $28 Million! Interstellar splendor: The 890 JUMP The Origin 890 Jump

890j super yacht

Below is a video by YouTuber Morphologis, a professional Architectural designer, who critically examines and critiques the Origin 890J Super Yacht. This video is educational and worth a watch.

890j super yacht

This is an excellent video of the history of the Origin Jumpworks company from in-game lore, by The AstroPub. Please subscribe to his channel as he produces the most thorough and best Star Citizen lore content.

890j super yacht

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The Impound - Secure Star Citizen store - buy LTI ships and vehicles for Star Citizen via The Impound store. The best Star Citizen LTI Ship store with the lowest prices and the fastest deliveries.

Origin Jumpworks

890 Jump (comes with 85x snub) - Standalone Ship

  • Regular price $1,349.00
  • 5 available

Description

The Origin 890 Jump is an interstellar super-yacht designed to immerse its passengers in opulent luxury as the ship cruises from system to system. Some 890 Jumps are privately owned by extremely wealthy individuals, in which case they serve as the ultimate social hotspots for friends, family, and guests. Other 890s are commercial vessels that focus on the elite tourism industry. Still other 890s may be owned by corporations, in which case they serve as mobile business flagships and are used to bedazzle clients and competitors alike with their sheer lavishness. In all cases the 890 Jump is an ultimate statement of power and wealth. As such it is the prized possession of CEOs, politicians, and holostars alike. The Origin 85X is included with the 890 Jump.

Delivery & Instructions

  • You must own a copy of Star Citizen in order to access the game itself, and are required to have an account in order to accept this item. 
  • In case you need any help or support, please contact us via email at [email protected] or Discord  for live chat assistance.
  • Item will be delivered within 12 hours (usually much faster) after payment is cleared. 
  • Easy to follow instructions are sent with every purchase
  • All ships/items can be gifted only one time, so when you claim the ship it will be bound to that account. So be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade.
  • Make sure to be logged into the RSI account where you want to receive the item in the same browser before you claim the gift. I am not responsible if you claim the item in the wrong RSI account.

If you are new to Star Citizen use this referral code to gain 5000 UEC to your account: STAR-7BNB-FRNV

Authorization to sell ships, packages and items see "Package Re-Sale Policy" of game rules. Buying this you acknowledge and accept RSI's End User License Agreement (EULA) for Star Citizen / Squadron 42 game. This is a private and occasional sale and according to European Community law, there is no agreed warranty. You can use objects listed in this selling and get physical items if any, but items remain property of Cloud Imperium Games. Star Citizen© 2012-2024 Cloud Imperium Games Corporation & Roberts Space Industries Corp.

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COMMENTS

  1. 890 Jump

    The Origin 890 Jump is an interstellar super-yacht designed to immerse its passengers in opulent luxury as the ship cruises from system to system. [1] Some 890 Jumps are privately owned by extremely wealthy individuals, in which case they serve as the ultimate social hotspots for friends, family, and guests.

  2. The 890 Jump

    The 890 Jump. With an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the ...

  3. An Architect Reviews the 890J Super Yacht

    In this much anticipated installment, I employ my skills as a professional Architectural designer to critically examine and critique the newly released Origi...

  4. 890 Jump

    The 890 Jump is a capital-sized multi-crew super-yacht from Origin Jumpworks GmbH. It has a total of four decks with a ship hangar in the front and a cargo bay/vehicle hangar in the rear. The ship can be controlled from either the Main Bridge or the Battle Bridge on the Orlop Deck. It also has a Tier 2 medical facility, two 8 persons escape rafts, and a spacious interior to accommodate guests ...

  5. 890 Jump Star Citizen Buyer's Guide

    Origin 890 Jump - Luxury Touring The Ship Buyer's GuideWith an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering ...

  6. 'Star Citizen' Devs Talk 890 Jump Release & Designing a Pricey Super Yacht

    The 890 Jump has finally released in 'Star Citizen's Persistent Universe. the ship is huge, luxurious and pricey. 'Star Citizen' is in alpha on PC. Cloud Imperium Games. If you're just looking at ...

  7. Interstellar splendor: The 890 JUMP

    The 890 Jump is the crown jewel in Origin's spacecraft line. A fully-equipped interstellar yacht, the 890 Jump isn't just a beautiful silhouette: it's ready for dozens of potential roles, from high-security trading to organization leadership to command and control.

  8. Super Yacht

    Today I will take you on a tour of the legendary 890J - Origin Jumpworks has designed this ship with one thought in mind, Luxury. Join me aboard for a music ...

  9. Star Citizen Origin 890 Jump Carrier Operations Guide

    Key takeaways. The 890 Jump, a luxury super-yacht, can be used as a starfighter carrier in Star Citizen. Efficient and effective carrier operations can be conducted in the game right now, including flight path and parking slot management, rearming and repairing snubs, and handling the ship's complement and crew requirements.

  10. An Architect Reviews the 890J Super Yacht

    In this much anticipated installment, I employ my skills as a professional Architectural designer to critically examine and critique the newly released Origin 890J Super Yacht. This video is not meant to be negative, but is instead meant to provide positive feedback while viewing the new ship both inside and out.

  11. 890 JUMP

    890 JUMP. The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you're outfitting it to explore new worlds ...

  12. OPULENT SPACE YACHT

    In this Star Citizen review video, I'll be looking at the Star Citizen ship, the Origin 890 JUMP. My review forms 5 parts, set against a backdrop of gameplay...

  13. An Architect Reviews the 890J Super Yacht

    In this video, the host, Morphologist, reviews the 890J Super Yacht in the video game Star Citizen. He begins by comparing it to its predecessor, the 600 I, and states that the 890J has surpassed it in terms of beauty and design. He praises the sleek and powerful wedge-shaped exterior, with layered materials adding depth to the design.

  14. The 890 Jump Hijack Mission: A Guide for STARTER Ships

    Step 1: Engage the space pirate ships protecting the space yacht with your wimpy ship. Step 2: Trigger self destruct on your own wimpy ship, then eject to fake your death. This will bamboozle the space pirate ships protecting the space yacht. Step 3: Float through space to hijack a bamboozled space pirate ship.

  15. Origin 890 Jump

    Below is a video by YouTuber Morphologis, a professional Architectural designer, who critically examines and critiques the Origin 890J Super Yacht. This video is educational and worth a watch. This is an excellent video of the history of the Origin Jumpworks company from in-game lore, by The AstroPub.

  16. 890 jump exploration ship yes or no? : r/starcitizen

    The 890J was built to take trips into KNOWN space and come back after a weekend or so.. The Carrack was built to get flung off into the most dangerous environments and sustain herself indefinitely. ... Secondly, that quote you gave is literally is saying that a super yacht - the 890 jump, is not an exploration vessel, so youre countering your ...

  17. Walkaround series Star Citizen: The Origin 890j Super-Yacht

    A few stops in the amazing 890 jump 00:00 Starting up15:00 Mercury Star Runner37:00 Perffffeect landing43:00 Super Yacht1:22:00 Landing Nowhere.For real-time...

  18. Buy 890 Jump

    Origin Jumpworks. 100i - Standalone Ship. From $74.99. The Origin 890 Jump is an interstellar super-yacht designed to immerse its passengers in opulent luxury as the ship cruises from system to system. Some 890 Jumps are privately owned by extremely wealthy individuals, in which case they serve as the ultimate social hotspots for friends ...

  19. Star Citizen: Reviewing the 890 Jump + a full tour

    Use my referral code STAR-HLHS-ZF3X to get an additional 5,000 UEC

  20. The Jump Accord / JUMPACCORD

    The Jump Accord - A lawfully aligned, UEE based organization created to protect 890 Jump owners (the Signatories of our Accord) against unwarranted attacks in their yachts. Or if necessary avenge. While also partaking in networking and inter-organizational diplomacy at the highest levels. History Manifesto Charter.

  21. Luxury Yacht Tour

    Control your ship from a tablet or phone. Try GameGlass for free: ️http://lddy.no/e8snGet your self a new gaming chair from SecretLab: ️ https://secretlab.co...

  22. 890 Jump Review (star citizen 3.19.1)

    The biggest, most Luxurious ship in the game. This ship is a capital ship and a common pleaser with its uncommon traits and features. Is it worth it, today w...

  23. 890 Jump Club [890JCLUB]

    History. 890J Discord channel started by Jorunn (the man behind Bar Citizen) in Nov 2016 has grown to over 600 captains and expanding quickly. At CitizenCon 2018 we had 30 members travel to Austin, 18 of us in this group picture: Jump Club at CitizenCon. We also managed to get a LOT of answers in an interview with John Crewe.