Tom Clancy's Ghost Recon (Game)
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“ The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow. Their goal: the reestablishment of the old Soviet empire. Ukraine, Belarus, Kazakhstan, one by one the nearby independent republics slip back into the Russian orbit. Russian tanks sit in the Caucasus Mountains and the Baltic Forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun. The US Special Forces Group 5, 1st Battalion, D. Company, deployed on peacekeeping duty to the Republic of Georgia in the Caucuses. This handful of Green Berets represents the very tip of the spear, the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of covert warfare, they strike swiftly, silently, invisibly. They call themselves "the Ghosts." - Intro movie to Ghost Recon ”
Tom Clancy's Ghost Recon or commonly known as Ghost Recon is a tactical shooter endorsed by Tom Clancy . The game was developed by Red Storm Entertainment , a Ubisoft Entertainment subsidiary, and published by Ubisoft in 2001 for PC. It was later made for PS2, Xbox, and Mac in 2002 and for Gamecube in 2003. A version for Gameboy was planned but never made. Unlike other tactical shooters made by Tom Clancy, Ghost Recon is not based on any of his books.
- 3 Expansion packs
- 5 The Eastern European and Russian Campaigns:
- 7.1 Ghosts (Specialists)
- 7.2 Russians
- 9.1 Minimum PC requirements
- 9.2 Minimum Mac requirements
- 10 References
Ghost Recon puts the player in command of a fictitious, newly conceived squad of United States Special Operation forces from Company D, First Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg , North Carolina. Except for the 5th SFG designation, this unit is entirely fictional. They are sometimes referred to as Ghosts . Their role is not unlike real Special Operations Forces, in that their operations are kept highly classified.
Ghosts are organized into three fireteams, Alpha, Bravo and Charlie. Since the player can only assign a total of six teammates in a single player mission, it is common for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control over the battlefield, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.
In the game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into kits. Even though the primary weapon remains the same in all the kits, there are several different equipments to be chosen as the secondary weapon.
1. Rifleman : This is the standard, multi-purpose class that the player can choose. The Rifleman uses a large variety of weapons, with his primary weapon consisting of the M16 rifle . His secondary weapon can be that of a M9 pistol , an M203 40mm grenade launcher, extra magazines, or binoculars (in later versions, this piece of equipment was replaced with deployable sensors).
2. Support Gunner : This class acts as the heavy firepower for each Ghost squad, and therefore his primary weapon is the M249 SAW , and is more heavily armored than the standard Rifleman. The Gunner can choose from a variety of secondary weapons, including an M9 pistol (Suppressed), M67 fragmentation grenades , or additional magazines. Although the Gunner has access to high volumes of firepower, his weapon is not useful for precise fire, and more for enemy suppression at medium range.
3. Demolition : This class is charged with tackling with heavy armor and fortified positions. His primary weapon is the M4 carbine , a compact variant of the M16. His secondary weapon consists of an M9 pistol (suppressed), demolition charges, M67 fragmentation grenades or "Frags", Claymore Mines, or the disposable M136 AT-4 Anti Tank Weapon.
4. Sniper : This class is charged with eliminating targets at a stand-off distance, providing cover and overwatch for his squadmates, and stealthy killing. To accomplish this, the Sniper is issued a full-body Ghillie Suit, the M24 Sniper Weapon System, and an M9 Pistol with optional Suppressor, spare magazines, or Frags. However, the Sniper is lightly armored, and cannot use sheer firepower to defeat his enemies in a firefight.
5. Specialists - The player also unlocks "specialists" from NATO or allied countries by completing extra mission objectives. The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential part of the team. They are also equipped with weapons not available to standard soldiers. Two specialists are armed with the Objective Individual Combat Weapon , as part of field tests and implementation of the U.S. Army's Land Warrior program. The specialist corps includes three women, who are the only female combatants in the game.
For every completed mission in the single-player campaign, each soldier that survives gains one Combat Point to upgrade their attributes. There are four basic categories of skill:
- Weapon : affects the accuracy and aiming of the weapon; the reticule will close faster and tighter as more points are added.
- Stealth : enhances the ability of the soldier to remain undetected and reduces noise generated by the soldier moving.
- Endurance : improves recovery time when taking hits, increases the soldier's ability to survive a wound and reduces the effect of heavy equipment on speed.
- Leadership : for every three points of skill, all other soldiers in the same fireteam gain an extra point to each of their statistics. The bonus can only apply if the soldier with the high leadership skill is the fireteam's point man.
Tom Clancy's Ghost Recon: Desert Siege is a 2003 expansion pack, which is available for the PC as a separate purchase and can be unlocked as a new campaign in the PS2 version of Ghost Recon . It is also bundled with the Mac port. The expansion pack adds 2 new multiplayer game types (Domination and Siege), 5 new multiplayer maps, new weapons for use in multiplayer, and an eight-mission single player campaign, which also unlocks a new specialist soldier (Jodit Haile). In the PS2 version, players who start Desert Siege by finishing the Ghost Recon campaign first will also retain the soldiers they used in the campaign, including their statistics.
Tom Clancy's Ghost Recon: Island Thunder was released later in 2003 as an expansion pack for the PC and as a standalone game for Xbox. It contains eight new single player missions, 12 new weapons, 5 new dedicated multiplayer maps, 3 new multiplayer modes (Cat and Mouse, Defend, and Behemoth). On the Xbox, Island Thunder features five additional missions and twelve multiplayer maps.
Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon for the PlayStation 2. It contains the content of Island Thunder along with eight new single-player missions set in Colombia and additional multiplayer maps plus five missions from original Ghost Recon and Desert Siege . Unlike the other games in the series before it, it received a T rating from ESRB due the more mild violence as opposed the graphic violence in the others.
Ghost Recon begins in April 2008 , with civil unrest in Russia borne out of an Ultrnationalist regime that came to power and placed its leader, Dmitri Arbatov , as president. The ultranationalists form the Russian Democratic Union (RDU) and conquer Ukraine, Belarus, and Kazakhstan, with eyes set on the former Soviet republics.
During the first few missions of the game, the Ghosts battle Georgian rebels who are harassing the legitimate government and its allies. Their presence forces the Russian government to complain to the United Nations that the Americans have interfered in their affairs and eventually send in the army to aid the rebels. The Ghosts slow down the invading forces while foreign nationals evacuate the country. Eventually, the Ghosts are all that's left of US forces in Georgia and take the last helicopter out of the American Embassy in T'bilisi just as Russian forces storm the complex. The Georgian government flees to Geneva and sets up a government-in-exile while the RDU assimilates Georgia.
The Ghosts are later redeployed to the Baltic states in response to a Russian invasion launched three days ahead of intelligence estimates. The game's second campaign focuses on the Ghosts' efforts to slow down the invasion to buy time for NATO units to arrive in force, with the closest of them coming from Germany. The Ghosts fight alongside American forces to push the Russian Army out of the Baltics, with victories in Utena, Rezekne, and Vilnius. The loss of the Baltic states takes its toll on the RDU with Arbatov blamed for the disaster and put under house arrest.
The game's third and final campaign focuses on the Ghosts' forays into Russia, with their first mission being to free American and Russian POWs opposed to the government. The military executes President Arbatov which sparks a nationwide rebellion bordering on civil war. The ultra-nationalists quickly lose public support and many members of the RDU are also liberated or quit the alliance. The Ghosts later attack several Russian bases such as the naval base at Murmansk and the airbase at Arkhangel'sk, weakening the Ultranationalists' combat power. The RDU forces finally attract strong international condemnation and practically dissolve after they detonate a nuclear weapon during a battle north of Moscow between the Ultranationalists and a joint force of US and allied Russian combat units. Acting Prime Minister Karpin privately requests foreign aid to resolve the situation.
After the Ghosts succeed in weakening the Ultranationalists, NATO forces strike Moscow with the Ghosts spearheading the assault. The remaining Ultranationalist forces marshal their armor and infantry in the wooded areas surrounding Moscow as a last line of defense. However, the Ghosts break through the lines and clear a path for NATO forces. On November 10, NATO forces finally reach a deserted Moscow, with the Ultranationalist holdouts still in the Kremlin. After a final assault by the Ghosts in Red Square, the Ultranationalists surrender and both the Americans and the newly-liberated Russians celebrate their victory.
The Eastern European and Russian Campaigns:
Tom Clancy's Ghost Recon Xbox trailer
In 2005, after years of economic decline and military humiliation the Russian people throw Vladimir Putin out of office and replace him with Ultranationalist extremist Dmitri Arbatov . President Arbatov immediately freezes liberal reforms within Russia's borders and begins an aggressive policy of repression against organized crime, big business, and ethnic minorities: "gangsters, oligarchs, and non-Russian parasites". Simultaneously he pushes through a drastic increase in funding for the military, promoting outspoken Ultranationalists to positions of power throughout the officer corps. General Viktor Karpin is appointed General of the Army and Deputy Defense Minister. Both Arbatov and Karpin are quoted publicly that they intend to rebuild the empire that was lost with the fall of Communism.
Sympathetic governments in Belarus, Ukraine and Kazakhstan quickly fall in line with the new Russia. In 2007 the four countries join together to form the Russian Democratic Union (RDU). Ultranationalist factions within other former Soviet republics begin agitating for union as well. Riots break out in Vilnius and Tallinn, the Lithuanian and Estonian capitals. Georgia explodes into open armed combat with Ultranationalist guerrillas battling the Georgian army in the north and west.
The Georgian government appeals to the United States for help in putting down the rebellion. Over Russian protests the U.S. sends 2000 peacekeepers to T'bilisi and begins flying air strikes against guerrilla positions out of NATO airbases in Turkey. After three weeks of escalating tension Russia invades, sending troops pouring across the Georgian border. President Arbatov delivers a televised address citing Russia's need to "protect our borders against unrest stirred up by unscrupulous Western powers." The Georgians and their U.S. allies are quickly overwhelmed and the last helicopter leaves the roof of the U.S. embassy in T'bilisi only twelve days after the initial attack.
The focus of the crisis now shifts to the Baltic, where Estonia, Latvia and Lithuania are experiencing similar unrest. A massive military build-up ensues, with the U.S. and its allies deploying hundreds of thousands of troops into the Baltic and Russia countering. President Arbatov is quoted saying that "the Russians will once again be a unified people, despite the machinations of foreign imperialists." After two months of escalating border skirmishes, the Russians launch an all-out invasion of the Baltics in summer 2008.
At first, the battle goes against the allies, but eventually the tide turns and the Russian advance is halted, Vilnius is liberated in early September, toppling the puppet government the Russians had installed only weeks before, and by then, the Russians are in full retreat.
In the face of a humiliating defeat Russian public opinion turns sharply against the Arbatov administration. Crowds take to the streets in Moscow and St. Petersburg demanding that he step down. Before he can act, however, General Karpin acts for him, removing him from office and instituting martial law. Instantly all opposition to the Ultranationalist cause in silenced. Protesters are shot down en masse and the jails fill with political prisoners.
The West begins a massive campaign to undermine the Ultranationalist power base. Arms and money are funneled to the underground opposition and military strikes are aimed only at targets friendly to the Ultranationalist cause. As autumn sets in the Ultranationlist position is collapsing all over the country until only the area around Moscow remains as their last stronghold of power. The Loyalists and Ultranationalist factions of the Russian Army fight a final massive battle several hundred miles north of the city, with U.S. troops aiding the Loyalists. The Ultranationalists win, but only by detonating a tactical nuclear bomb on the battlefield, a move that cements their position as international criminals. Civilians flee by the millions from Moscow as the combined U.S./Loyalist army converges on Red Square to crush General Karpin in his Kremlin bunker.
- Castle (Demo Only) - Republic of Georgia / March 20, 2008 - 12:15 Hours
- Iron Dragon - South Ossetia / April 16, 2008 - 05:45 Hours
- Eager Smoke - South Ossetia / April 24, 2008 - 02:15 Hours
- Stone Bell - South Ossetia / May 2, 2008 - 10:00 Hours
- Black Needle - Republic of Georgia / May 7, 2008 - 15:00 Hours
- Gold Mountain - Tbilisi, Georgia / May 14, 2008 - 09:00 Hours
- Witch Fire - Izborsk, Russia / June 6, 2008 - 02:00 Hours
- Paper Angel - Lubana River, Latvia / June 10, 2008 - 06:00 Hours
- Zebra Straw - Venta, Lithuania / June 24, 2008 - 16:00 Hours
- Blue Storm - Nereta Swamp, Latvia / July 3, 2008 - 09:00 Hours
- Fever Claw - Vilnius, Lithuania / September 1, 2008 - 18:00 Hours
- Dream Knife - Ljady, Russia / September 16, 2008 - 03:00 Hours
- Ivory Horn - Murmansk, Russia / September 22, 2008 - 02:00 Hours
- Arctic Sun - Arkhangel'sk, Russia / October 3, 2008 - 04:00 Hours
- Willow Bow - Toropec, Russia / October 23, 2008 - 3:00 Hours
- White Razor - Moscow, Russia / November 10, 2008 - 11:00 Hours
Minimum pc requirements.
- Windows 2000 or better
- Pentium II 450 MHz processor
- 128 MB of RAM
- DirectX 8.0 or higher (included on CD) (must have compatible sound card)
- 16 MB VRAM 3D graphics card compatible with DirectX 8.0
- 1 GB hard drive space
- Internet/network with TCP/IP connection at 28.8 kbit/s
Minimum Mac requirements
- Mac OS X or Mac OS 9 or higher
- PowerPC G3 processor or higher
- 256 MB of memory (128 MB if using Mac OS 9)
- ATI Technologies Rage 128 graphics card with 16 MB VRAM or better
- 1 GB of hard disk space
- Official Ghost Recon Website
- Red Storm Entertainment
- Ghost Recon.net
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- 3 Tom Clancy's Ghost Recon Breakpoint
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Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon is a singleplayer and multiplayer first-person action , FPS , shooter and tactical shooter game in the Tom Clancy's Ghost Recon series.
Monetization, dlc and expansion packs, configuration file(s) location, save game data location, save game cloud syncing.
Multiplayer types, issues fixed, failed to start game (app already running) error, screen flickering, vsync (enable by default) not working on windows 10, island thunder not available on mac, other information, system requirements.
- ↑ SafeDisc retail DRM does not work on Windows 10  or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed. 
- ↑ 2.0 2.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 15300 / in addition to or instead of this directory. The app ID (15300) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ Aspyr gets ready to ship four new games - Macworld - last accessed on 2016-7-23
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 4.0 4.1 4.2 4.3 Vert- behavior in Ghost Recon 1 (4:3, 16:9, 21:9 and 48:9 - Imgur
- ↑ Verified by User:AlphaYellow on 2023-02-26
- ↑ Island Thunder™ Mac Tutorial by *DAMN Mauti 9.3.2003
- One-time game purchase
- Expansion pack
- Direct control
- Tactical shooter
Tom Clancy's Ghost Recon Review
Ghost Recon offers some excitingly tense moments, but problems often rear their ugly heads just when the game gets interesting.
By Scott Osborne on November 13, 2001 at 6:34PM PST
These days, when shooter fans prepare to enter virtual combat, they're more likely to reach for an MP5 submachine gun than some futuristic plasma rifle. Games like SWAT 3 and Operation Flashpoint have offered realistic situations, weapons, and tactics that create deeper alternatives to pure fantasy shooters like Quake III Arena or Unreal Tournament. Of course, if there's a game that's synonymous with the tactical shooter subgenre, it's Rainbow Six or its successor, Rogue Spear. With these games, developer Red Storm set an unprecedented standard for realistic gaming combat. One shot could kill, and stealth and planning were the order of the day. Now Red Storm is back with a new tactical shooter, Tom Clancy's Ghost Recon, which is big news for shooter fans. News on the game itself is mixed, though. Ghost Recon offers some excitingly tense moments, but problems often rear their ugly heads just when the game gets interesting.
Ghost Recon puts you in command of a platoon from "The Ghosts," an elite Special Forces unit operating at the vanguard of the US military. Set in the year 2008, Ghost Recon imagines a near future in which ultranationalists have seized power in Russia and begun a campaign of aggression against the former republics of the Soviet Union like the Ukraine, Belarus, and Kazakhstan. With the situation rapidly deteriorating, your team is inserted into hotspots like Georgia and the Baltic states to help bring about stability. It's not a very original premise, but it serves its purpose.
The main game consists of a story-driven 15-mission campaign. After you unlock missions in the campaign, you'll be able to play parts of them again in a quick mission mode. Ghost Recon also offers fairly promising co-op and competitive multiplayer modes like last man standing and hostage search and rescue.
Before each mission, you'll get a text and audio briefing on your team's goals, as well as a rudimentary map of the mission area. After the briefing, you'll carry out tasks like assaulting enemy camps, rescuing downed pilots from their captors, blowing up bridges, ambushing an enemy tank column, and fighting through a bombed-out town. The missions involve a lot of slow, stealthy movement and scanning of tree lines and buildings for enemy activity. This regularly veers between excitingly tense and rather tedious. When combat ensues, it's usually lighting quick, and casualties on both sides are high. Don't expect extended firefights, but do expect piles of bodies.
Prior to each mission, you'll get to assign soldiers with particular specialties like sniping or demolitions to three fireteams to create a balanced force. Each fireteam can include up to three men, but you can only enter a mission with a measly total of six men. Each soldier is rated for weapons skill, stealth, leadership, and endurance (hit points and the ability to carry heavy gear quickly). As soldiers complete missions, they earn extra points that you assign to improve their various abilities. If you complete the special optional mission objectives, you'll get access to specialist characters with higher stats, as well as weapons that are otherwise unavailable, like the advanced OICW assault rifle.
Overall, you'll get quite an arsenal of equipment and weapons, including assault rifles (such as the M16/M203), carbines (M4), submachine guns (MP5, MP5SD), light machine guns (M249 SAW), sniper rifles (M24), pistols (M9), hand grenades, and antitank rockets. There are around 22 weapons and items in all, but you won't become some unrealistic walking tank since you can only equip two weapons per soldier at a time. You'll also encounter a number of vehicles, but these only act as window dressing or targets. You can't ride in or drive any vehicles, which is a real shame. Recent games such as Operation Flashpoint and Tribes 2 have shown just how dramatic and tactically interesting that possibility can be.
Once in a mission, you'll directly control one soldier at a time while commanding the rest of your squad indirectly. Instead of the elaborate and perhaps overly complicated premission planning of Rainbow Six and Rogue Spear, you give orders to your team members in real time during Ghost Recon's missions. The superlative SWAT 3 arguably perfected this sort of system already. You may find Ghost Recon's command system awkward by comparison.
At any time during a mission, you can call up a command interface panel that lists your soldiers and provides a rough map of the mission area with waypoints designating mission objectives. From this panel, you assign movement waypoints and firing arcs for each fireteam and issue their rules of engagement. You can tell your troops to hold position, advance and then hold if fired upon, or advance at all costs. You can order them to shoot on sight, lay down suppressing fire, or avoid firing unless fired upon. Overall, the commands are too limited. Surprisingly and unfortunately, there are no commands to withdraw or take up full cover and concealment when available. Also, you can tell a fireteam to cover a general arc, but you can't instruct them to cover a certain building, bridge, or other specific area. You'll need to move them into the perfect position by hand.
You'll find that the poorly detailed map in the command panel isn't as useful as it could be. A good full-sized topographical map would have been more suited to the sort of finely detailed movements necessary to keep your men alive. You really need elevation markings, not just generalized references to clumps of trees. The command interface has other problems. With the game set to high resolutions, everything on the panel appears rather tiny. Also, the panel seems unresponsive--you often need to click things multiple times to get them to work properly. There aren't enough hotkeys to really circumvent the interface panel, and you need to temporarily assume control of a fireteam to give it movement orders, which is very awkward, particularly during a firefight.
In fact, the overall game interface has a number of problems. For instance, during a mission, you can access a menu with a save game button but no load button. There are hotkeys for saving and loading, but the load key will only restore your last save, not the particular one you might have wanted. You'll have to quit out of the mission and campaign to load a particular saved game. For that matter, you can't name save files as you choose, which makes finding the right one difficult. These problems may not sound like much, but you'll need to save and restore a lot in Ghost Recon because of its high difficulty.
During your missions, you can assume any soldier's role directly at any time. You'll need to do this a lot since sketchy pathfinding and a somewhat buggy command system can split up your fireteams or send them where you didn't mean for them to go. Plus, the stupidity of your men gives the Special Forces a bad name. That's a real problem, given the skilled enemies and tough missions. By default, your men will crouch when reaching a destination instead of adopting a safer, less revealing prone position. They'll bunch up, making good grenade targets. They'll mosey in front of open doors, only to get shot by an enemy inside. They'll walk in front of a friendly machine gunner laying down cover fire and perform other foolhardy acts that will have you tearing your hair out. Get ready for a lot of babysitting. Of course, you can avoid these problems in multiplayer, assuming you can find teammates who know what's going on and understand basic tactics. Real teamwork is happily a must in Ghost Recon.
Compared with all the sneaking around, the actual combat in Ghost Recon can be uninvolving or downright frustrating. You'll get a radio message from a nearby fireteam telling you they've come under fire or have lost a man, but you often won't hear a shot. Your men will frequently die before you can switch to their fireteam and control it manually to prevent the slaughter. You'll take fire yourself, with bullets kicking up dirt right next to you, but sometimes all you'll hear are the distant reports of scattered rifles. Good luck finding the shooters before they can kill you. Your HUD threat indicator, which shows the general direction of your enemies, is of only limited use.
The recent and excellent Operation Flashpoint similarly moved combat away from the in-your-face style of many shooters by setting it outdoors and often at long ranges. Nevertheless, you still stood a reasonable chance of spotting and eliminating enemies. You usually felt like you were an important part of the action and that your actions made a real difference. In Ghost Recon, that's less frequently the case. Having your troops instantly gunned down by concealed assailants might be realistic, but it simply isn't much fun. Realism only matters in a game if it adds to the entertainment value. Realism is a means, not an end.
On the bright side, being able to assume the roles of different soldiers in Ghost Recon during the same mission can add tactical interest, and it lets you try out many different weapons. At the same time, though, it weakens the sense of immersion. Whether you're an element leader in SWAT 3 or a lowly private at the beginning of Operation Flashpoint, those games create a sense of continuity and personal involvement by keeping you in the role of a single central character throughout a mission. Both of those games have a far better sense of drama and storytelling than Ghost Recon.
Like much of Ghost Recon, the game's visuals are above average but not incredible. Yellows and greens dominate the color palette, making it look as if you're viewing everything through colored lenses. Still, little details like swaying pine trees, soldiers' hand signals, or the shaggy camouflage ghillie suits of your snipers help create believable scenes, just not really exciting or memorable ones. Oddly, you can't see your own weapons through the game's first-person viewpoint, which is unusual and unfortunate for a shooter. The weapons themselves are obviously a major attraction and focus of the shooter genre, and it's rewarding to witness the power of your firearms up close.
Ghost Recon's audio is solid but not amazing. Most of the weapons sound convincing enough, though they're not in the same class as those of, say, Counter-Strike. They lack that extra visceral punch. Sometimes weapon sounds might suddenly fade out inexplicably, or you might hear a static popping. Ghost Recon takes good advantage of 3D positional audio, though--when a teammate says, "Right behind you," it really sounds like he's right behind you. The soundtrack features noble orchestrations in the style of Hans Zimmer ( Crimson Tide , The Rock ), though the music isn't used for establishing the mood as much as it could have been.
Ghost Recon has some real strengths, but handholding micromanagement, an awkward interface, bugs, and other problems and weaknesses often sap the fun out of the game just when it starts to get entertaining. Ghost Recon's missions draw you in one minute, putting you on the edge of your seat, only to draw you out of the action the next minute with the game's problems. Compared with similar games, Ghost Recon unfortunately doesn't fare as well as it might have. Rogue Spear, SWAT 3, and Operation Flashpoint usually offer more immersive situations, more interesting and better-balanced missions, better storytelling, better teammate AI, or smoother interfaces. Hopefully, the multiplayer modes and possible fan-created mods will bolster Ghost Recon in the long run. As it stands, it's not an exceptional or groundbreaking game, but it's still an above-average tactical shooter worth checking out if you're a hard-core fan of the genre.
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Tom Clancy's Ghost Recon
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Tom Clancy's Ghost Recon – Guide and Walkthrough
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Guide and Walkthrough (PC) by Masamune2-0
Version: 0.95 | Updated: 09/18/2003 FAQ of the Month Winner: October 2003
View in: Text Mode
- Walkthrough: Mission 1
Mission Name: M01 Iron Dragon Location: South Ossetian Autonomous Region Date: April 16 th, 2008 Items Needed: None Weather: Clear
Hidden Ghost(s): Will Jacobs Weapon: **** Stealth: ** Endurance:** Leadership: **** Weapon(s): OICW/GL
So training's over and you are looking to start your career as a Ghost. Your first mission is Iron Dragon. Don't think you'll be able to just jump in and finish this one without some planning just because it's the first mission. This mission boasts a huge map with enemies scattered all about. Machine guns, Snipers and troops with grenades are the day's order.
Mission Objectives: 1. Neutralize tent camp. 2. Secure the Caves. 3. Reach extraction zone. X. Capture or Kill Papashvili Capture: Unlocks Will Jacobs. Kill: No Bonus.
Pre-Mission Reminder: Always bring a sniper into play. The Iron Dragon mission zone is large and the watchful eyes of a sniper can turn a potential ambush into quick, long range kills. Always remember who is on what team and be ready to change by memory to the correct soldier when needed.
Drop Zone: Once you are ready to advance, take your team over the first hill and slow down at the top. Smell the Vodka? Below you lies a patch of trees infested with your first Russian contact. Take your sniper and get comfortable on the grass in the laying position. With slow and precise movements, seek out the three soldiers with the scope and remove them. Always remember to keep eyes not only on your radar, but also cast a gaze left and right while moving. These guys can blend in pretty easy.
NOTE: Your Radar will want to direct you to the caves. Refuse this. You must kill most of Papa's troopers for him to surrender and you to score the bonus Ghost. There's no short road out for a Ghost Recon member.
Machine Gun Bunker: Keep your team moving West until you get the alert from your Sniper that there's a bunker ahead. The bunker is home to a Machine Gun trooper. If he catches wind of you, the thin plant life you're hiding behind will do little more than provide salad with your smoked butt. Once again take the Sniper and earn Uncle Sam's weekly check.
Now that you've ventilated the Machine Gunner and climbed the hill, take a peek to your right. There's another patrol this time with three soldiers, one of whom also carries a machine gun. Now before you start tossing lead, be aware that the second you fire on the group, hit or miss, there is another patrol to the West that will join them immediately. Snipe as many as you can, but be prepared to switch over to your rifle if the reinforcements get too close. You have six units to negate before you continue. Use the woods as cover and remember to stick to your position. Don't try and rush them and risk your men. Draw them out into the open and drop them. Grenades are good for lowering the count but only toss them into clear areas. You don't want one to bounce off of a tree and land on your helmet, or worse, the Sniper!
All Eyes On You: Once you've taken care of the opposing forces, run to the left side of the bunker, switch to your sniper and come out on the small hill overlooking a mountain. You'll see two small banks with a path between them. At this point hold your position. Old Papa has a crack shot sniper on the left near the sandbags who is just itching to take out your entire team. Problem is, he very easily can if you extend yourself here.
Watch for even the most subtle movements and try to take him out as soon as possible. If you lose track of him he'll hide and take shots at you from various positions. This guy's worth his weight so take care.
NOTE: Remember to keep team two of your platoon following your Alpha group. You'll need them later so try to keep them at a safe distance, but close.
Yonder Mountains East: You may be feeling good after administering the Russian Sniper's lead vitamin for the day, but now is not the time to get lazy. As you move up the middle path where the sniper was hiding you'll come to find a small plateau. Patrolling this calm area are two, three man teams of scouts. They roam to and from the Tent Camp and the West Mountain Pass. According to when you arrive at the plateau they can be anywhere in between these points. Watch your radar and be prepared to act quickly. Take caution as they both carry grenade launchers and are pretty easily alerted to your presence. Take only one group at a time, and remember that you have high power weapons for a reason. Don't be afraid to toss a grenade to greet the scouts. Six Deaths and you're on your way. Return to the plateau for your next move.
Indians? Hippies? No! Russians!: Traveling to your northeast from the area you entered the plateau, you'll come across the Tent Village. Before you grab marshmallows and start removing your boots in favor of flip flops, remember that this is the same Tent Camp from Objective 1. AKA the one you're supposed to kill everyone in. Now that all of the patrols are dead it's time to get close and personal to the campers. Move in slowly until you can see the details of the camp. (tent markings, an outhouse structure, etc) At this point drop the whole team to a crawl. There are four soldiers who walk the perimeter of the camp and three within the camp grounds two of which that carry a Machine Gun and Grenade Launcher for the last. You have a fair bit of experience with party crashing at this point and can end this occupation in a number of ways.
NOTE: The whole time you've been doing this mission, you should have been bringing your other team in from behind. This is your hard hitting, party crashers. Most people will need to bring in both teams for this objective to comfortably take the enemy down. Use positioning to confuse and flank the campers.
The Long Run: Now that the camp is dusted, it's time to move in on the caves and the charming Papashvili. Getting to those caves is your next chore. Run beside the northern border of the map and keep the mountains to your side for cover.
Watch the rockline carefully as you run for enemies. When any show up, scout the area and deal with them, but return to the mountain path. There's a lone soldier who has a "special" personality trait. He does not react to gunfire. He can't hear it in the least. Pepper the trees near him and he just stands void. Some argue that his AI is buggy and that's why he plays mongo, but my own theory involves a walkman, some earbuds and the "Pump up the Volume" soundtrack.
You can take mongo out at any time, but it's best to eliminate all the others first as they WILL react to gunfire. When you come back to plug him, wait for a few seconds as his once hidden partner will show up for his turn to be shot.
Keep moving until you spot a small plains area and beyond that, the entrance to Papa's cave. (your radar arrow should point directly to the mouth of the cave if you're unsure) There is another three man patrol in the plains area and are sitting ducks for some well placed sniper fire. Once they fall, make for the cave.
Cave Casa: Finally you are looking at getting Papashvili's sorry hind end into a comfy POW camp. There are two ways into Pop's Cave Casa. To the West lies a small crack in the rock, and to the East, a larger more formal entrance. Both lead into the cave system and both hold one outside sentry as well as two solders inside each path.
It's time to get a tad rough and tumble with these Russian nasties. If you prefer to stealth the caves prepare for a long wait as you must draw each enemy to the outside and pluck them from a distance. If you're ready to splatter some enemies, take out the outside guards and lob a grenade into the main entrance, then the West entrance.
Strap on your night vision and enter the main East entrance. The grenades should have made putty from most of the inside soldiers, but keep keen and slow on entry in case one is in waiting. Very carefully navigate the caves and always double check a room before entry. You'll find Papashvili drawing his grocery list on a mission board.
NOTE: I know you want to kill him. I wanted to kill him. Everyone wants to kill him. You have a defenseless Russian Pop's in your custody and to get the bonus Ghost he has to be alive. Life's tough for a Ghost.
Set An Extra Plate: With Pop's in tow it's time to get back to the Drop Zone. There are only a few enemies left, so be careful and this can be a near perfect mission. Most of the time a team of four will be waiting by the Drop Zone for one last chance to drop the American Pigs. Make your way back down the Western pass being mindful of any missed or hiding troops. When you near the DZ, take out the last forces and punch the clock.
Up Next: Walkthrough: Mission 2
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This content requires the base game Tom Clancy's Ghost Recon® Breakpoint on Steam in order to play.
About This Content
- Requires a 64-bit processor and operating system
- OS *: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
- Processor: AMD Ryzen 3 1200 @3.1 GHz, Intel Core i5 4460 @ 3.2 GHz, or better
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 280X or NVIDIA GeForce GTX 960 (4 GB VRAM with Shader Model 5.0 or better)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 67 GB available space
- Processor: AMD Ryzen 5 1600 @3.2 GHz, Intel Core i7 6700K @4.0 GHz, or better
- Graphics: AMD Radeon RX 480 or NVIDIA GeForce GTX 1060 (6 GB VRAM with Shader Model 5.0 or better)
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Ghost Recon Breakpoint Standard Edition
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Become a Ghost, fighting against a rogue spec ops faction called the Wolves, in the latest Tom Clancy's Ghost Recon®!
WELCOME TO AUROA
Somewhere in the South Pacific lies the remote Auroa Archipelago, a vast land of diverse biomes that range from lush rainforests to snowy peaks. Now, it’s home to Skell Technology, an enigmatic technology giant.
SEAMLESS OPEN WORLD CO-OP
Explore a diverse and mysterious open world ranging from barren deserts and dramatic fjords to futurist cities and arctic peaks. Featuring 11 unique biomes and home to Skell Technologies this remote Archipelago will challenge the Ghosts like never before.
FIGHT YOUR BROTHERS IN ARMS TURNED ROGUE
Face your deadliest enemy yet, The Wolves, former Ghosts who have betrayed their country. Led by the charismatic Colonel Cole D. Walker they have taken control of Auroa for an unknown purpose. Now in control of Auroa’s powerful drone technology The Wolves and their allies will hunt you mercilessly across Auroa.
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© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.
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Can You Play Ghost of Tsushima on PC? Here’s How
Embracing the samurai spirit: ghost of tsushima on pc.
“Ghost of Tsushima,” the highly acclaimed action-adventure game set in feudal Japan, originally graced the PlayStation 4 platform. Now, PC gamers eagerly anticipate delving into this epic tale through the power of emulation. Emulators, serving as a bridge between platforms, offer the chance to experience the thrill of wielding a samurai sword on a PC.
Preparing Your PC for Ghost of Tsushima
The journey to experiencing “Ghost of Tsushima” on a PC begins with ensuring your system is up to the task. The game demands certain hardware capabilities for a smooth and immersive experience. Here’s what you need:
- Operating System: Windows 10 (64-bit)
- Processor: Intel Core i5-6600 or AMD Ryzen 5 1400
- Memory: 8GB RAM
- Graphics: NVIDIA GeForce GTX 970 / GTX 1060 or AMD Radeon R9 290 / RX 570
- DirectX: Version 11
- Storage: 50GB available space
For an optimal gaming experience, higher specifications, such as an Intel Core i7 or AMD Ryzen 7 processor and a more potent graphics card, are recommended.
Navigating the World of PS4 Emulation for PC Gaming
The key to bringing “Ghost of Tsushima” to life on PC lies in the utilization of a PS4 emulator. PCSX4 stands out as a leading choice, known for its compatibility and user experience. Here’s how to get started:
- Visit the official PCSX4 website or a trusted platform.
- Download and run the installer, following on-screen instructions.
- Once installed, launch the emulator.
- Download the latest PS4 firmware from the official PlayStation website.
- Install the firmware in the emulator, following the provided guidelines.
Obtaining and Loading Ghost of Tsushima
Before diving into the game, you’ll need to acquire “Ghost of Tsushima.” This can be done by purchasing a physical copy, downloading it from the PlayStation Store, or obtaining a backup copy. After securing the game, load it into the emulator, ensuring it’s accessible either digitally or through a physical disc drive.
Fine-Tuning Your Gaming Experience
Configuration is key to enjoying “Ghost of Tsushima” on PC. Within the emulator, adjust graphics and controller settings to match your preferences and system capabilities. This step is crucial for balancing visual quality with performance.
Immersing Yourself in Feudal Japan
With everything set up, you’re ready to embark on your samurai adventure. Familiarize yourself with the controls, save your progress regularly, explore the vast open world, and immerse yourself in the game’s rich narrative and atmospheric setting.
Overcoming Technical Challenges: Troubleshooting Tips
Encountering issues is a part of any gaming experience, especially when emulation is involved. Address performance problems by adjusting graphics settings, ensure your controller is properly configured, and tackle game crashes or freezes with standard troubleshooting methods like restarting your PC or checking game file integrity.
In conclusion, while “Ghost of Tsushima” is not officially available for PC, emulation opens a gateway to this magnificent world. By meeting system requirements, choosing the right emulator, and configuring settings, you can immerse yourself in the breathtaking landscapes and gripping storyline of feudal Japan. Remember, the key to a smooth experience lies in careful setup and regular troubleshooting. Embrace the samurai way and embark on a journey of discovery and adventure in “Ghost of Tsushima” on PC.
GHOST RECON BREAKPOINT: OPERATION MOTHERLAND
Tu410 trailer, the ai teammates are back on ghost recon breakpoint., ghosts, it is time to take back auroa.
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Twitch Drops: Operation Motherland
Read the details on Tom Clancy’s Ghost Recon® Breakpoint’s Twitch Drops and Redeem Codes program for Operation Motherland, lasting from November 2–¬8!
TOM CLANCY’S GHOST RECON® BREAKPOINT – PATCH NOTES TITLE UPDATE 4.1.0
Check out the new content coming to Tom Clancy’s Ghost Recon® Breakpoint, include a new game mode, new enemy faction (The Bodark), upgradable Optical Camo, increased max level cap, weapon mastery system, and more!
TOM CLANCY’S GHOST RECON® BREAKPOINT – MAJOR BUG FIXES COMING TO TU 4.1.0
Discover the list of major bug fixes and general game improvements coming alongside the release of Operation Motherland, aka Title Update 4.1.0 .
TRAILER OPERATION MOTHERLAND - GHOST RECON BREAKPOINT
TU410 Ghost Recon Operation Motherland Update
Ghosts, we are very excited to announce Operation Motherland and the new Conquest mode, coming to Tom Clancy’s Ghost Recon® Breakpoint on November 2. Let’s jump right in to what players can expect from this exciting new mission.
Survive like a ghost.
Ghost Recon Breakpoint is a military shooter set in a diverse, hostile, and mysterious open world that you can play entirely solo or in four-player co-op.
TAKE DOWN YOUR EX-BROTHER-IN-ARMS
Face your toughest enemies ever, the Wolves, a lethal ex–US military unit gone rogue, ready to use the most effective killing machines to take you down.
LIVE THE LIFE OF A TRUE GHOST STRANDED BEHIND ENEMY LINES
Test your survival skills and adapt to the varied terrains of Auroa, a new world where a high-tech utopia is surrounded by natural beauty and rough terrain. Battle challenging new foes that wield highly advanced tactics and autonomous killing machines, and learn to survive in merciless conditions.
EXPERIENCE A TRUE SOCIAL EXPERIENCE
Find your friends in the new Social HUB, play the campaign together, or enter a PvP arena to take on an intense 4v4 match. You can also count on your AI teammates to follow your orders and help you during your fights at any moment.
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Get in the boots of a Ghost, an Elite US Special Operations Unit stranded behind enemy lines. Face the Wolves, a lethal ex-US military unit gone rogue, and their fierce drones to take Auroa back.