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for children older than 12 years
About This Game
- OS: WINDOWS® 10 (64-BIT Required)
- Processor: Intel® Core™ i5-4460 or AMD FX™-6300 equivalent or better
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
- DirectX: Version 12
- Storage: 10 GB available space
- Additional Notes: Anticipated performance at these specifications is 720p/60FPS. If you don't have enough graphics memory to run the game at your selected texture quality, you must go to Options > Graphics and lower the texture quality or decrease the resolution. An internet connection is required for product activation. You need a keyboard with N-key rollover for co-op play using keyboards. Monitor refresh rate needs to be set at 50Hz or higher.
- Processor: Intel® Core™ i7-3770 or AMD FX™-9590 equivalent or better
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 8GB VRAM
- Additional Notes: Anticipated performance at these specifications is 1080p/60FPS. An internet connection is required for product activation. You need a keyboard with N-key rollover for co-op play using keyboards. Monitor refresh rate needs to be set at 50Hz or higher. *Xbox 360 Controller for Windows / Xbox One Wireless Controller recommended.
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Download Ghosts 'n Goblins
- My Abandonware
Ghosts 'n Goblins
Also available on: Amiga - Amstrad CPC - Atari ST - Commodore 64
Description of Ghosts 'n Goblins
Ghosts 'n Goblins is a competent PC port of one of the best side-scrollers ever made. You play Arthur, noble knight (apparently before he was crowned King of Camelot) on a trek through haunted lands to rescue his fair maiden Guinevere, who was kidnapped by the demon of Hades.
The game is one of CAPCOM's most famous sidescrollers on the arcade, so this PC version is also very straightforward in gameplay: wander from left to right, lobbing spears at wave after wave of zombies, ghosts, goblins, demons and other supernatural beings. You wear a suit of armor that protects you from a single hit, so you will die after two consecutive hits if you can't manage to find a new armor.
Ghosts 'n Goblins has always been known as one of the hardest games around, and this PC port is no exception. You'll be attacked from every side, and you can't throw weapons upward. The challenge gets even worse at the end of the game, when you have to return to the very beginning to start over, at a harder level. Yup, you have to beat the game twice to actually complete it. Talk about a challenge.
Overall, Ghosts 'n Goblins is a faithful PC port of classic game that fans of the arcade should take a look. Obviously it's not an ideal version, due to limitation of EGA palette and cranky PC speaker sounds, but the fluid animations and frustrating but fun gameplay are left intact. Recommended!
Review By HOTUD
Captures and snapshots.
- Amstrad CPC
- Commodore 64
Comments and reviews
matt991233 2023-10-28 0 point Commodore 64 version
The only game I ever beat in the 80's... took many hours.
The Boz 2022-09-05 0 point Commodore 64 version
Played both this and Ghouls n Ghosts, and all I can remember is how hard these 2 games were. Thank God I asked for an Action Replay cart for one birthday.
Untitled.jpg 2019-06-21 5 points DOS version
DOS game "Buy Game" option *links to NES Mini*
Mr Vampire 2019-02-07 2 points Commodore 64 version
An excellent game which I played for many hours on the C64.
Divotom 2016-10-28 1 point DOS version
mt obrigado , por disponibilizar esses grandes jogos, que matam a saudade.
Recay 2016-03-27 0 point
If you use Vjoy and UJR you can play the game without a joystick :)
keenius 2015-12-13 0 point
u can skip board using arrow key (wish it does work without joystick) did before u can set somehow on dosbox
AveSatanas 2015-07-06 -1 point DOS version
I cant get it to run wit dosbox, it always does a reboot and kills it.
john 2015-01-14 1 point DOS version
Does not work without a joystick, worth playing but no point in downloading without the joystick.
what the heck 2013-07-25 -1 point DOS version
markegiani 2013-04-05 0 point DOS version
Great game, but very tough. One of the first games I played on ZX Spectrum+ ...
Gold Wolf 2012-11-12 0 point DOS version
KRYPTO 2012-08-25 0 point DOS version
I LOVED THIS GAME... SO SAD THE NEED OF JOYSTICK
jomama! 2011-08-28 0 point DOS version
Gus 2010-06-06 1 point DOS version
Not sure that this will work w/o joystick.
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- Publisher: Capcom Co., Ltd. , Elite Systems Ltd.
- Developer: Capcom Co., Ltd.
Amstrad CPC Version
- Publisher: Elite Systems Ltd.
Atari ST ROM
Commodore 64 version.
- Publisher: Capcom Co., Ltd. , Elite Systems Ltd. , Encore
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Ghosts 'n Goblins
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Read review by Mark Macrae Graphics: 9 ‧ Music: 9 ‧ Playability: 9 ‧ Overall: 9
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Ghosts 'n Goblins Resurrection
Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes. taking cues from both ghosts 'n goblins and ghouls 'n ghosts and giving birth to something entirely new, resurrection is a title worthy of its name. don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and maintains the same punishing gameplay that fans have come to expect. so go on and test your mettle, for the gauntlet has been thrown story a long time ago... in a far off land our tale begins, its beauty matched by none. the knight, arthur, and the princess there, bathed in midday sun. ...but suddenly something's amiss, the town is up in flames, a cloud of darkness does emerge, the palace it does claim. the shadow then extends its reach, to the umbral tree divine. its color fades, its vigor drained by powers most malign. and with this chaos wrought, the demon lord plays his vile hand. while arthur's back is turned, the princess he kidnaps as planned. in haste does arthur don his armor, to save his maiden fair. to the demon realm he does depart, so demons best beware. gameplay just like its predecessors, ghosts 'n goblins resurrection makes use of simple controls that anyone can enjoy. use them to your advantage as you fight your way through weird and spooky stages filled with unique enemies in this enchanting world brought to life with modern technology and game design philosophy ghosts 'n goblins is, well, hard. its unyielding difficulty has been a defining characteristic of the series, and resurrection pays respect to that legacy. you'll die, and you'll die again, but you'll dust yourself off and get better with every attempt as you learn more about your foes and further craft your strategy. you'll struggle, but you'll also bask in glory once you do eventually emerge victorious. that is ghosts 'n goblins. in resurrection, arthur can obtain 8 types of weapons, each with its own unique characteristics. fell your foes with old favorites such as the lance and the dagger, shoot shockwaves with the hammer to launch enemies, or send a spiked ball crashing along the ground to bowl them over instead use these—and more—to your advantage as you form your plan to progress through the demon realm in addition to his large arsenal of weapons, arthur can also learn a magnitude of magic and skills. use thunderstorm to unleash a hailstorm of bolts in four directions, or learn kitted out to increase arthur's inventory space and carry more weapons. with tons more available, be sure to make room for magic and skills in your strategy make full use of arthur's weapons, magic, and skills as you brave the ordeals of the demon realm to bring the princess home safely. muster every ounce of grit you possess; you're going to need it on top of single player mode, which focuses on the fun of hunkering down and overcoming challenges alone, arthur can be aided in his quest by support characters, the three wise guys. this gameplay style makes for an intense two player co-op experience—a first for the series. connect two controllers to play with a friend, side by side. note: local co-op only. online play is not supported. experience the sweaty palms and white-knuckles that come with single player mode, or share the fun with your friends in a party game-like co-op experience, 6/1/2021 12:00:00 am.
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Ghosts'n Goblins new batch
The 2020 MSX game ROM release Ghosts'n Goblins gets a re-release. Here's your next chance to get a physical copy of the game.
The first ever edition of the classic game Ghosts'n Goblins was released by Capcom in 1985 at the arcade halls, and has seen many ports for various computers and consoles. It was a major commercial success, and sadly the MSX didn't get its version. Untill later, in 2008, an MSX1 version appeared. In this platform game you control knight Arthur through the various stages to save his beloved who's been kidnapped by a messenger of Satan.
Unsatisfied with the simple screens for that version, Antonio Estrada - aka Assembler - decided to craft a v9990 version. Assembler's version got released a few years ago on a ROM cartridge including an SCC chip, and SRAM to save progress. The pimped up GnG version runs on a default MSX1 computer with an V9990 video extension. It uses the R800 CPU when the ROM is used on an MSX turbo R computer. While SCC music is being implemented, it can even play the original arcade tracks in combination with an SFG-05, Neotron, or Makoto cartridges. Nice going.
Being sold-out quickly, the developer created a new batch of the product using a different model cartridge, but with the original SCC and SRAM features. It's the same game, running on any MSX with an v9990 video extension. Assembler has put up an online form to show interest. Here's your chance to get a copy of this unique game.
relevant link: reservation form for GnG .
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Let's face it, how many good games are there for the v9990? So, if you have one, this is a must-have game I think.
I have one. Awesome work from Antonio.
A must for any V9990 owner. Pixel-perfect arcade port!
indeed! it is a must have for V9990 owners!
By The Apeman
I also signed up. I think. It was in Spanish, so I'm not really sure.
The form is not so clear. I mean: have I to use the form to buy phisical version. Am I to do the same for Digital version? Could we pay via Paypal? Satispay§? What else?
Thank for your help
The form is only to save the contact info. I will contact you and get the details: game format, address if you want a physical edition.
Ah, ok. I fill it and wait info for digital release...
I think my spam delete tour mail. Could you senso It again? Regards
@assembler I am really interested in buying the digital version of Ghost 'n goblins. I tried with the form but no one contacted me. Maybe email problems?
Please, could you tell me haw can I purchase a digital copy from you?
I have just answered your email, and a previous email too.
this time seems it worked All done.
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Ghosts'n Goblins Download (1987 Arcade action Game)
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Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.
Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.
It seems that there actually are some people in the world that never heard of Ghosts'n'Goblins. Let's go back to the 80'es, the golden age of video-games. A time when games were played more or less equally on many machines, consoles and computers. Each one of this platforms had its own abilities and therefore had different "styles" of games. Sometimes the same game on different gaming platforms could make a completely different impressions. Although there were always clones and xxx-likes of the hits, people still put a lot of energy in creating something new and completely original. A time when video-games started to seriously march into the world of entertainment, conquering more and more people of the modern world. A time when arcade machines ruled the gaming world. That was the time that produced another all-time legend: Ghosts'n'Goblins.
Although games with horror themes weren't anything new, there were no huge hits, or at least there was no horror game that gained the fame of GNG. It is a simple arcade-action game with shooting and some platform elements. There is a brave knight, a beautiful princess and an evil demon in his castle on the top of the hill. This time a fantasy world of good is not facing a fantasy world of evil but a hellish enemy instead.
The story goes like this: our hero Arthur was enjoying the time with his beloved princess Prin Prin - originally he made himself comfortable, sitting in his underwear beside the princess near a graveyard (?!) and you can see the castle on the distant mountain. Suddenly a horrible demon appears and kidnaps the princess. Arthur puts his armor on and begins his quest. He has to go through the graveyard and the forest, to pass the ancient city of Camelot, enter the caves and go across the fire lake into the hart of the mountain. Then he has to reach the highest chamber of the castle where the evil lord is keeping his beloved Prin Prin. He will have to fight various sorts of hellish creatures: demons, witches, dragons, flying and non-flying creatures... But at the very beginning, where you run through the graveyard jumping over the graves while zombies are coming out from the ground is something that the game is remembered by.
Unfortunately what you see in front of you is probably the lousiest excuse for a conversion ever. If we put aside several bugs that are not small at all, it is inexplicable who could create a game putting in as little stuff as possible, use solutions so simplified that are running the game by completely destroying some parts of it, even using some solutions that are completely unacceptable for any PC game in that period. Afterwards it is even less understandable who could possibly publish this and even use it as the official conversion of one of the greatest arcade games ever. Not understandable is an understatement, for this is purely outrages. The game surely manages to bring some horror into your life but not in the way you'll like.
Where to start? Well, first of all the game is not scrolling like the original but you progress through the screens. All those who enjoyed playing this game on the arcade machines have probably opened their eyes in disbelief by now. You can go back to the previous screen and forward again and every time you enter the screen it resets. This means that the enemies don't follow you; that you can go back and pick up some upgrades, or even go back and forward killing the same monsters and picking up bonuses. Also, you don't know what awaits you in the next screen - a hole, a platform or something else, unless you've already been there before, that is.
The enemies don't wait for you in the new screen but are just popping up after some time in certain places. Unbelievable! Not only you can't see the zombies coming out, but you don't even know if the next step is safe until you memorize the possible places where the creatures appear. For example, a bird will appear on the grave. But if you are simply moving on and see that the way is clear and you jump on the grave, the bird might appear when it's too late to change your mind and deal with it. Also, on certain locations it is possible to simply walk on before any monsters manage to appear. This makes the game too easy and some places become trivial. You simply move on until you reach the end of the level. Considering the challenge you had to deal in the original, this is more than unacceptable.
Also, some locations are repeated in a row to gain the length of the level. Yes, you read it correctly - exactly the same locations with the same items and appearing creatures will repeat two or three times in a row. No slight difference, no new dangers, just a simple repetition. If you do something like this and show the game to someone who never played the game before like in the early 70'es, he will probably be offended by your lousy try to avoid any additional work there. In this case it is outrages. On the third level you'll think that those platforms will repeat themselves all throughout the level, but they are easy to handle because of the screen by screen progress. You simply stand on right edge of the higher platforms and you'll just travel until you reach the next part of the level. Not really amusing.
Considering the time it has been published, EGA graphics sound unbelievable but not even the graphics are satisfying. There are too few sprites of the enemies, preventing any sort of a felling that the game should give you, except perhaps some disappointment. Most of the times the creatures are animated using only one or two sprites. The situation gets somewhat better with the bosses enemies at the end of the level, which is expected. The background looks fine, but there are still lots of simplified solutions. Just like EGA itself should be enough. The looks of our hero and of the monsters are not convincing and the age of the game is no justification for this. You'll find some CGA games with creatures looking much more impressive. As for the simple solutions, there is only one sprite for each weapon, so weapons are always turned to right even when you shoot to the left. Unbelievable!
As for the bugs the most irritating one is the collision detection with objects that you can stand on. If you are in the middle of a jump and are falling narrowly, don't fall near the edge of objects or platforms because you will most likely fall through them. This means that you can fall into a grave or fall through the ground or a platform. There is also no way to go down. If you touch the bottom of the screen, you'll immediately loose a life. There is a big mansion in the city of Camelot where you have to climb a few floors up in the original version in order to find the way to proceed. Here you must simple go on through the wall skipping that important and interesting part of the game. No need to go up and if you do, you can't go down again. Why did they make the upper levels then anyway? The already mentioned platforms on the third level are harder to stand on because of this, so combined this with the non-challenging ability to simply move on above them, it seems that you fight with bugs more than with your in-game enemies.
The game provides three different levels of difficulty but it is too easy in general, although this is not necessarily a fault, considering the quality of the game. The AI of the monsters is too simplified and is limiting them to simple movement patterns, although this may be slightly improved at a higher difficulty level. Many times you can simply skip duels and proceed on. The higher level of difficulty increases the speed of the monsters and their number, but this only means that some preordered monsters will appear again once or twice. This also goes for the bosses at the end of the first, second and fifth level and for the demons that support them (the dragon on the third level). Most of the bigger demons can be defeated by simple fast shooting once you know where they will appear.
As for the demon at the end of the fifth level, he is supposed to be extremely hard but he simply repeats the same attack directed toward the middle of the screen allowing you to simply shoot at him from the side. You'll pick up a shield on the fifth level that has the ability to destroy enemy bullets. Use it in the final battle against the devil lord and you'll destroy him by simply shooting at him. Horribly easy. At least there is the last chamber and since no other conversion had it at all, this is the only original part of this conversion. As for the weapons, except this shield all the other weapons are almost the same, with only slight differences in their range. Originally there were two categories of weapons considering the directions, while the range wasn't limited. This creates more variety in the gameplay that surely lacks in this conversion.
After all these disappointments, this game barely deserves to be called the video-game without even daring to consider the fact of quality of the original comparing to the PC conversion. The lowest mark is too high for this one. It is probably worth playing because it is easy to beat and once again, because of the title, off course. On the other hand, if you never saw the original version, perhaps you'll totally ruin the possible feeling by playing this one first.
This review can't end here, with a description of the PC conversion in order to show a well deserved respect to the original. A game had two sequels. First one called Ghouls'n'Ghosts was even better, but it is naturally impossible to get more fame than the predecessor. The engine was greatly improved, there were more original and interesting creatures, with better graphics and effects. Unfortunately the third game in the series was published for SNES systems only. GNG games, besides being legendary and famous, are surely among the most entertaining and interesting arcade games ever.
You need a joystick to play this game.
How to run this game on modern Windows PC?
People who downloaded Ghosts'n Goblins have also downloaded: Ghosts 'n Goblins , Golden Axe , Ghostbusters , Gauntlet , Gauntlet 2 , Gods , Ghostbusters 2 , Donkey Kong
Ghosts n Goblins
Kill all kind of undead creatures and save the princess, get the latest version.
Jan 15, 2006
Ghost n Goblins is a game that was released 20 years ago but it is one of those games that you always want to play.
You only need a glance and you will remember all those hours you were stuck to your old computer controlling the knight Sir Arthur, defeating zombies and demons to save the princess.
On your way towards the princess you will collect weapons, power ups and new armors. It is easy to pass the first levels but as long as you pass more levels it becomes more and more difficult. It is great!
First released for NES, now you can play Ghost n Goblins on your PC with no problem.
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Ghosts.n. Goblins. Resurrection
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Ghosts'n Demons for Windows
- V 1.8.6a
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A Ghosts 'N Goblins fan game
Ghosts'n Demons is an action -adventure game that was created by an independent developer named BonusJZ. This is an unofficial remake and fan game based on the classic Ghosts 'N Goblins series by Capcom. In this game , you take command of a heroic knight on an epic adventure to defeat the forces of evil and rescue a kidnapped princess. In this 2D side scroller, you will face hordes of zombies, ghosts, and demons in your quest to save her.
What is Ghosts'n Demons about?
As mentioned above, Ghosts'n Demons is a fan game that is based on the classic platformer, Ghosts 'N Goblins video game franchise that came out back in the 90s. More specifically, it takes inspiration and cues from Makaimura for WonderSwan , the fourth game in that series. This remake plays and feels much like the original , with the biggest difference being that it's in full color compared to the original, which was in black and white.
Apart from being in full color, there are some other nice-to-haves such as scanline effects and support for higher resolution gaming. Couple this with its 2D pixel art style and you get a pretty stylish reimagining of a classic. Each level features intense and challenging battles that culminate in a boss battle at the end. Discover hidden chests and collect coins , weapons, and power-ups to help you in your quest and battle against evil.
Ghosts'n Demons is also quite flexible in the sense that it lets you decide how you want to play it and fight enemies. You can attack them from below, from above, and you can even use them to traverse difficult areas. Speaking of difficulty, this game is can be punishingly hard , even on easy. If you're new to this type of game, it might take you a bit of time to get used to it.
A proper homage to a 90s classic video game
Ghosts'n Demons is a proper homage to Ghosts 'N Goblins that any fan of the series will appreciate and enjoy playing. It stays fateful to the core mechanics and gameplay of the original while introducing some nice modern improvements . It might prove to be quite a challenge to newcomers, but it's a whole lot of fun and a must-play if you haven't yet.
- Fateful to the Ghost N' Goblins gameplay
- Designed in full color
- Flexible play style
- Can be punishingly difficult for newcomers
Ghosts'n Demons for PC
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Retro games, abandonware, freeware and classic games download for PC and Mac
Download Ghosts 'N Goblins - for Windows
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The file you are downloading is a special package created by GamesNostalgia so that you can easily run this NES game on Windows Vista, 7 and 10, without any additional effort. The archive includes the required emulator (Nestopia) and it's already configured. All you need to do is uncompress the ZIP or 7z file into your Games folder (e.g. C:\OldGames\), then open the folder of the Game, and double click the icon "Name of the Game" (it's a ".bat" file). See the FAQ page for more info.
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Ghosts 'N Goblins Series
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- Nintendo Switch
- Ghosts 'n Goblins Resurrection
Ghosts ‘n Goblins Resurrection (NSP, XCI) ROM + v1.0.3 Update
Ghosts 'n Goblins Resurrection SWITCH ROM - This game is a platform game developed and published by Capcom for the Nintendo Switch. It is the 8th game in the Ghosts 'n Goblins series and was released on February 25, 2021, to celebrate the series' 35th anniversary.
Ghosts ‘n Goblins Resurrection is a platform game developed and published by Capcom for the Nintendo Switch. It is the 8th game in the Ghosts ‘n Goblins series and was released on February 25, 2021, to celebrate the series’ 35th anniversary. Ports for PlayStation 4, Windows, and Xbox One were released on June 1, 2021. The game received mixed reviews upon release.
GHOSTS ‘N GOBLINS HAS RISEN FROM THE GRAVE! Resurrection combines the best of Ghosts ‘n Goblins and Ghouls ‘n Ghosts, creating a fresh experience while paying homage to the originals. The beautiful storybook world retains the challenging gameplay fans love.
Prepare to test your skills, collect weapons, learn magic, and save the princess from the Demon Realm. Play alone or team up with a friend for intense co-op action. Ghosts ‘n Goblins Resurrection offers both single-player and multiplayer modes for an unforgettable adventure.
Don’t be fooled—this picturesque storybook world, while gorgeous, is a love letter to the original titles and maintains the same punishing gameplay that fans have come to expect. So go on and test your mettle, for the gauntlet has been thrown!
Ghosts ‘n Goblins Resurrection is a 2D side-scrolling platform game. The game once again features knight Arthur, who must navigate the Demon Realm and battle enemies such as zombies, skeleton murderers, demons, and Pigmen to rescue Princess Prin-Prin (credited as “the Princess”) from demon lord Astaroth. Once the player defeats Astaroth and his superior, Lucifer, and finishes the game on any difficulty level except Page, they can complete the Shadow versions of each stage.
These rearrange the placement and spawn points of enemies and introduce additional environmental challenges as well as one more final boss fight with an even more powerful demon named Hades. The player can fight with eight different weapons, including Arthur’s iconic lance, which he can throw, and a hammer that induces a shockwave when it strikes the ground. As the player progresses, they will collect umbral bees that unlock and upgrade Arthur’s magical and combat skills through a tech tree.
Depending on the difficulty level, Arthur may lose his armor in pieces or all at once as he takes hits from enemies. The game features four difficulty levels: Legend, the most difficult; Knight, the second-most difficult; Squire, the second-easiest difficulty; and Page, the easiest difficulty. If the player dies, they will respawn at a checkpoint (or on the spot on Page).
Difficulty in a playthrough cannot be changed permanently, but players will be given the option to lower the difficulty for the remaining part of the level after several consecutive deaths. The game also features a local two-player cooperative multiplayer mode. The second player can play as one of three ancestral spirits: Barry, Kerry, or Archie (known collectively as the “Three Wise Guys”), each of whom has abilities that can assist Arthur in his quest.
A long time ago. In a far-off land, our tale begins, its beauty matched by none. The knight, Arthur, and the princess there bathed in the midday sun. …but suddenly something’s amiss, the town is up in flames, a cloud of darkness does emerge, the palace it does claim. The shadow then extends its reach, to the Umbral Tree divine. Its color fades, its vigor drained by powers most malign. And with this chaos wrought, the Demon Lord plays his vile hand. While Arthur’s back is turned, the princess he kidnaps as planned. In haste Arthur dons his armor, to save his maiden fair. To the Demon Realm he does depart, so demons best beware.
Download Ghosts ‘n Goblins Resurrection (NSP, XCI) ROM + v1.0.3 Update
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