cod ghosts personajes

Call of Duty: Ghosts

  • PlayStation 3
  • PlayStation Network (PS3)
  • Xbox 360 Games Store
  • PlayStation 4

The tenth installment of the long-running shooter franchise introduces a brand new storyline, where the United States is under threat from a coalition of South American nations, and must employ a special group of operatives known as "Ghosts" to survive.

Summary short summary describing this game..

cod ghosts personajes

Alex Johnson

Alex Johnson also known as Ajax was a member of the Ghosts in Call of Duty: Ghosts.

cod ghosts personajes

Captain Price

Captain Price is a recurring supporting character throughout the Call of Duty games specifically developed by Infinity Ward. Price is known for his seeming invincibility and for his amazing mustache. Occasionally he goes deep undercover.

cod ghosts personajes

David Walker

David "Hesh" Walker Logan's brother, and a supporting protagonist in Call of Duty: Ghosts.

cod ghosts personajes

Elias Walker

The father of Logan and David, and the CO of their squad, in Call of Duty: Ghosts.

cod ghosts personajes

Gabriel Rorke

Gabriel Rorke was a former member of the Ghosts and the main antagonist in Call of Duty: Ghosts.

cod ghosts personajes

Lt. Simon "Ghost" Riley is the field subordinate of Task Force 141, an elite special forces group tasked with capturing Vladimir Makarov in Modern Warfare 2.

cod ghosts personajes

Keegan Russ

Keegan Russ was a member of the Ghosts as their scout sniper in Call of Duty: Ghosts.

cod ghosts personajes

Logan Walker

The main protagonist of Call of Duty: Ghosts.

cod ghosts personajes

Michael Myers

The main antagonist of the video game "Halloween" (based off of the popular 1978 horror film of the same name) who has stalked and murdered dozens of people throughout twelve films, as well as various comics and novels.

cod ghosts personajes

Riley is a dog in Call of Duty: Ghosts that belongs to the Walkers and assists them during the campaign.

cod ghosts personajes

Thomas Merrick

Thomas Merrick is a member of the Ghosts as a field commander in Call of Duty: Ghosts.

cod ghosts personajes

Vladimir Makarov

A secondary antagonist in Modern Warfare 2, Vladimir Makarov takes centre-stage in Modern Warfare 3.

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cod ghosts personajes

Activision

OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED.

WE ARE ALL WE'VE GOT.  This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.

The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty® and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty®: Ghosts® ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty® engine.

  • Multiplayer  - In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before.
  • Campaign  - Outnumbered, Outgunned, But Not Outmatched. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
  • Extinction  - Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty®: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
  • DLC  - Season Pass. Get ready for a full season of amazing content with the Call of Duty®: Ghosts Season Pass. With the Season Pass you’ll get 4 epic downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – providing brand new multiplayer maps, bonus weapons, and a unique 4-part episodic Extinction experience for one great low price.

The Software License and Service Agreement will be updated. Please follow this link [ https://www.activision.com/legal/ap-eula ] in order to see these changes.

  • PlayStation
  • Mundo abierto
  • Final Fantasy VII Rebirth
  • RPG de fantasía
  • Ciencia ficción
  • Helldivers 2
  • The Last of Us

Análisis de Call of Duty Ghosts. Guerra intergeneracional

Análisis de Call of Duty Ghosts. Guerra intergeneracional

El equipo de 3DJuegos

La guerra llega de nuevo a PC, el lugar que vio nacer a la serie Call of Duty, y lo hace abstrayéndose de los conflictos entre versiones de consola para la actual generación o la siguiente. La serie de Infinity Ward también se apunta, y lo hace con los Ghosts en un shooter que saca las armas principales que ha manejado la franquicia durante los últimos años: espectacularidad y multijugador. ¿Suficiente?

La serie Call of Duty va ligada a múltiples nombres, y sin duda uno de los más importantes es el de Infinity Ward . La compañía estadounidense ha acompañado a la licencia de Activision desde su primera entrega, siendo la directa responsable de las evoluciones que ha experimentado la franquicia desde su nacimiento, ya hace prácticamente una década.

Diez años que se corresponden curiosamente con diez títulos, aunque sólo los de años impares realizados por ellos, algunos de los cuales han batido récords de ventas, siendo Call of Duty: Ghosts el último en unirse a esta familia tan bélica. Un producto que probablemente volverá a obtener grandes resultados en este sentido, pero que sin duda también marcará un punto de inflexión por el continuismo de una fórmula "shooter" del que ya en episodios precedentes hemos empezado a advertir de unos signos de agotamiento que aquí se manifiestan con más fuerza. Todo esto se ve apoyado por un factor clave, y es que la desarrolladora angelina ha sufrido una reestructuración importante, algo que comenzó a verse en Modern Warfare 3, pero que queda incluso más de manifiesto en un Ghosts netamente inferior. La marcha de la mitad de los trabajadores de la compañía (entre ellos Jason West y Vince Zampella) ha vuelto a afectar sin duda al desarrollo de una obra que mantiene las claves de la serie, con acción espectacular y un ritmo incontestable, triunfando otra vez con un multijugador que es sin duda el responsable de salvar el conjunto.

Sin embargo, su campaña es tal vez la menos interesante de los últimos tiempos, y las novedades introducidas -aparte de mínimas- no aportan una inyección de frescura a este lanzamiento intergeneracional que, por otro lado, tampoco estrena el ansiado nuevo motor que la saga lleva ya varios años necesitando. A esto tenemos que sumar unos problemas en compatibles particularmente notorios y molestos, con una optimización particularmente pobre y con algunas incidencias graves de estabilidad.

Call of Duty ya lleva unos días entre nosotros, pero la versión de PC es la menos recomendable por una serie de problemas de rendimiento y calidad del port.

¡Soldados americanos! - Planteamiento

Desde su primer anuncio, Ghosts nos invitaba a descubrir una nueva historia, inéditos personajes y un desconocido mundo. Ciertamente, esta promesa sí que se ha cumplido, con una aventura de supervivencia en la que se nos arroja a un futuro postapocalíptico . Así, la campaña individual se centra en mostrarnos cómo los EEUU han perdido la hegemonía mundial tras el "hackeo" de su propio escudo antimisiles por la Federación , un conjunto de países sudamericanos que se hace con el poder global unos años después.

Ahí es donde entramos nosotros, en el papel de Hesh y su hermano Logan , dos miembros de la unidad Ghost que luchan en la resistencia para recuperar lo que es suyo. Una historia, por tanto, con toques familiares pero que no sabe decirnos muy bien por qué los sudamericanos son tan malos ni por qué los norteamericanos tan buenos. A este respecto, el título está cargado de estereotipos, y se supone que nosotros debemos de aceptarlos.

La participación de Stephen Gaghan , guionista de Traffic, no logra salvar la ola de injustificado patriotismo que rodea a este nuevo lanzamiento, el cual además contiene cantidad de clichés que no mencionaremos para no estropear vuestra experiencia. Una que, a pesar de todo, tiene algo bastante positivo, y es que al menos se deja seguir, con la violencia gratuita de siempre (no existe opción de saltarnos las partes más susceptibles como en otras entregas) y un villano tan malvado que resulta hasta poco creíble. Sin duda, incluso esta parte que en el pasado destacaba por su solvencia se podría haber hecho mejor en esta ocasión.

La campaña no falla en cuestión de situaciones espectaculares, con un par de misiones en el espacio visualmente sorprendentes.

La fórmula del deber - Campaña individual

Se echa en falta que dentro del argumento se nos hubiesen dado más puntos de vista, pero no hemos de olvidar que este aspecto nunca ha sido el más brillante dentro de los Call of Duty. Eso queda más para la jugabilidad, que sigue demostrando su fortaleza FPS en una campaña que dura en torno a las 6-8 horas dependiendo de nuestra destreza y de cual de los cuatro grados de dificultad disponibles escojamos al comienzo de la partida. No existen elementos de rejugabilidad potentes, aunque se nos plantea la oportunidad de encontrar desbloqueables con la forma de "ficheros de Rorke" en cada una de las 18 fases .

Ghosts sigue siendo la montaña rusa de situaciones que ha defendido Infinity Ward en sus videojuegos durante la actual generación, con muchas partes en las que controlamos a nuestro soldado sobre tierra firme. Siguen siendo estas secciones las más numerosas, con un esquema ya por todos conocido, basado en ser precisos apuntando y en la regeneración automática de vida, así como en el desfile de rivales ante nuestros ojos dentro de una estructura pasillera que no presenta ninguna novedad con respecto a pasadas obras. Lo mejor de todo es el hecho de que los niveles son bastante breves, algo que hace que constantemente estemos superando contextos muy diferentes entre sí para mejorar la variedad de la propuesta.

La línea es por tanto muy conservadora, con una IA competente pero que sigue mostrando la "trampa" escénica a la que somete al jugador, el cual ya se conoce los trucos de este tipo de propuestas tan fundamentadas en scripts. Como consecuencia, el esquema jugable ya no causa tan buenos efectos como, por ejemplo, en los dos primeros Modern Warfare, levantando una campaña disfrutable, pero no tan divertida. A esto contribuye el hecho de que las situaciones no resulten todo lo interesantes que deberían en un videojuego tan predefinido.

La historia no es la mejor de todas, pero tenemos un villano y todo un país al que salvar. La épica se vuelve a resolver a base de balas.

Perro de guerra - Novedades jugables

Pero no todo es conservadurismo. Una de las grandes innovaciones la tenemos así en Riley , el perro que nos acompaña durante esta cruenta guerra. Podemos darle órdenes mediante una simple presión del gatillo, dirigiendo nuestra mirada hacia los objetivos. Además, disponemos de alguna secuencia en la que usar una especie de monitor para guiar de forma remota y sigilosa los pasos del can, que nos abrirá paso en base a acciones como abalanzarse sobre rivales o morderles hasta neutralizarlos.

Las misiones que versan sobre este tipo de jugabilidad son escasas, y comprenden además pequeñas secciones que no alcanzan gran trascendencia desde el punto de vista de la diversión. En realidad, son prescindibles y no aportan mucho a la fórmula más allá de lo cosmético, siendo este hecho decepcionante si consideramos que Infinity Ward nos propuso esta idea como una de las más importantes dentro de Ghosts cuando presentó hace unos meses su propuesta.

Por otra parte, y coincidiendo con el trasfondo argumental, se prometía que viviríamos una sensación de inferioridad tanto numérica como tecnológica con respecto a los soldados de la Federación, aquí la fuerza dominante. La superioridad en número se cumple (ha sido el principio de todos los Call of Duty), pero en cuestión de armas no notamos ese cambio en la práctica. De hecho, la posibilidad de dirigir a nuestro perro por sincronización y la presencia del francotirador remoto -que consta de una cámara con la que acabar con enemigos a mucha distancia- anulan cualquier sensación de desventaja. Todo es y sigue siendo como siempre, a no ser que recurramos a los ya clásicos niveles de dificultad más altos que nos machacan por infalibidad del oponente más que por aumento del desafío.

Por tierra, mar y espacio - Situaciones

Como ya hemos dicho donde tal vez Ghosts brille más, y aquí no desfallece ofreciendo el mejor titular del modo off-line, es en la cantidad y variedad de situaciones que se nos propone. No falta el tradicional avance por recorridos prefijados ni tampoco el "slow motion" en los momentos clave; pero se añaden nuevas propuestas, y desconocidas que nos llevarán a practicar tiroteos tanto en secuencias submarinas como en el espacio exterior . Esto es nuevo y supone una grata experiencia, aunque también consideramos que se le podría haber sacado más partido, ya que los niveles sorprendentes escasean, y, debido a su escasa duración, no muestran mucha profundidad jugable.

Afortunadamente, no todo es acción. Haciendo honor a la fuerza especial que defendemos, hay algo de sigilo , pero tan encorsetado a las dinámicas Call of Duty clásicas que es complicado decir que haya una sensación real de infiltración. Ir por un camino que no está prefijado supone el fracaso en la misión, con lo cual estamos hablando de una percepción engañosa, además de escasa. Mucho más de lo que esperábamos en un videojuego que trata sobre los "ghosts". Otra vez no hay riesgo, y las dinámicas no quieren alejarse de la fórmula preestablecida.

Una fórmula en la que no faltan fases en helicóptero , persecuciones en jeep o destrucción a bordo de un tanque. La espectacularidad llega a cada minuto de juego, pero no a un grado tan potente como la satisfacción. Hay ciertos aspectos que la serie todavía no logra superar, como ayudar al usuario a que no tenga frustraciones a la hora de distinguir a aliados de rivales (a menudo les dispararemos sin darnos cuenta) o de colocar un número proporcionado de "checkpoints" con el fin de diseñar un reto que apetezca superar.

La fórmula jugable se muestra continuista, con una jugabilidad shooter que nos hará disparar durante 6-8 horas en la campaña individual.

Mujeres bélicas - Multijugador

La campaña individual está pues demostrado que dista mucho de ser la mejor que se haya realizado hasta la fecha en la serie, pero en lo que respecta al multijugador hay que reconocer que el trabajo vuelve a caracterizarse por la inspiración. De hecho, esta faceta es la que justifica plenamente la adquisición del producto, y eso a pesar de que no incluya grandes novedades como en el pasado sí supusieron los revolucionarios Modern Warfare y Modern Warfare 2. En este sentido, se ha mejorado el control de nuestro soldado, incluyendo un mayor número de animaciones y haciendo más fluida y ágil la experiencia a la hora de interactuar con el decorado (como apoyarnos en paredes para apuntar).

Otra de las más potentes innovaciones tiene que ver con los cambios dinámicos de los mapas, de forma que existen alteraciones en el decorado generadas tanto aleatoriamente como a través de nuestras acciones. Podemos ver cómo cae ante nuestros ojos una gasolinera, o bien apreciar los efectos de una bomba. Aspectos, en definitiva, que modifican el signo de la contienda en momentos puntuales.

No obstante, estas novedades, tanto la relativo a la agilidad de nuestro soldado como la concerniente a los eventos dinámicos, no provocan un elevado impacto en una esencia multijugador que sigue siendo continuista, aunque tremendamente efectiva. Incorporaciones como la oportunidad de seleccionar sexo (se añaden soldados mujeres ) o el renovado sistema de " perks " (modificado una vez más) son bienvenidos, y de hecho aportan mucho más que lo ya comentado, sobre todo cuando se valoran en conjunto con todo lo demás: incluidos los nuevos modos de juego y posibilidades de personalización de nuestros soldados. A continuación detallamos unos y otros factores.

El perro entra en escena en algunas misiones -muy contadas- para aportar un toque de sigilo a la fórmula Ghosts.

Soldado universal - Personalización

La "customización" de soldados se mantiene en la línea clásica defendida por la serie, con seis ranuras para conservar seis configuraciones preestablecidas de equipo. Surtirnos con un arma principal, otra secundaria, un accesorio letal y uno más táctico es lo que nos propone un programa que establece su mayor innovación en los "perks". Con ellos disponemos de ocho huecos para colocar las distintas habilidades (nueve si prescindimos de nuestra arma secundaria), las cuales hay que reconocer que son numerosas y variadas.

Tenemos una para tardar menos en preparar el arma tras esprintar, otra para cambiar de equipamiento más rápido, una más para movernos sigilosamente, hacer que las pisadas de los rivales se escuchen más intensamente, no recibir ningún daño al caer de una gran altura, conseguir que nuestra salud se regenere más rápidamente, incrementar los daños con explosivos, equiparnos con dos armas principales… Todas estas ventajas están a nuestra disposición, y vuelve a ser crucial escogerlas bien para triunfar en las partidas on-line y definir con ellas nuestro estilo.

Por otra parte, tenemos de regreso a las conocidas " rachas ", que se activan dependiendo del número de muertes consecutivas que obtengamos. Hemos percibido que son más difíciles de conseguir, pero lo que realmente importa es que hay nuevas, como la del apoyo de nuestro perro, el cual irá a por los enemigos (incluso a pesar de que hayamos caído). Otras opciones como detectar fuerzas rivales vía satélite , las torretas automáticas, el dron protector o el escudo antidisturbios hacen acto de presencia para que las sorpresas no falten durante las refriegas multijugador.

El multijugador de Ghosts cumple las expectativas, con acción intensa, rápida y una variedad de modalidades para competir por lo menos hasta el próximo año.

Jugando a ganar - Modos clásicos

Las modalidades de juego lo son todo en el multijugador de Call of Duty, y para Ghosts no tenemos excepción, con la presencia de clásicos como el "todos contra todos" y el "team deathmatch", pero también con la incorporación de nuevos modos llegados con el objetivo de incrementar la diversión. Misión cumplida en este sentido.

Dentro de lo ya conocido hemos de destacar el buen funcionamiento de Baja Confirmada , consistente en recoger chapas de los enemigos caídos, la cual sigue siendo una de las opciones más atractivas dentro de la oferta multijugador. Otro de los regresos que más destacamos es el de Dominio , versado en el control de tres puntos del mapa durante el mayor tiempo posible para sumar puntos.

Buscar y Destruir es otra alternativa por equipos que propone a uno de los bandos instalar una bomba en los escondites rivales, y todo mientras éstos evitan que lo hagan. Todas son propuestas que ya conocíamos, las cuales funcionan a la perfección, también en los 11 mapas que se estrenan. Puede que no todos resulten tan carismáticos como los que vimos en Black Ops II, pero hay unos cuantos que os aseguramos que atraparán vuestro interés, como Prison Break (una prisión con una cuidada combinación de entornos abiertos y cerrados), Stoneheaven (las ruinas de un castillo que mezclan una gran explanada para practicar con el francotirador con otras zonas ideales para las emboscadas) o Whiteout (un puesto pesquero de Alaska completamente nevado que destaca por sus grandes proporciones).

El arte de disparar - Nuevos modos

Dentro del multijugador de Ghosts hay nuevos modos que destacar, algunos de ellos realmente atractivos, como es el caso de Cranked , una opción por equipos que premia con mejores estadísticas temporalmente (rapidez, velocidad de apuntado y potencia de disparo) a los jugadores que maten y no dejen de matar a sus rivales durante los 30 segundos posteriores, ya que de lo contrario explotan.

Otro de los modos estrella lo tenemos en Blitz , consistente en llegar a un portal situado en la base contraria sin que muramos en el intento. Una propuesta sencilla pero potente en términos de diversión que encuentra un duro rival en Infectado , un modo que nos plantea la tarea de infectar o de sobrevivir dependiendo del ejército inicial al que se nos haya asignado (los que infectan tienen la oportunidad de obtener más adeptos acabando con los soldados contrarios hasta que no quede ninguno).

Una opción que nos ha gustado especialmente ha sido la de Cazado , que nos lanza al terreno de combate con tan solo una pistola, siendo nuestro objetivo a partir de entonces hacernos con las entregas de suministros que se realizan aleatoriamente en el mapa. En general, propuestas muy adecuadas y que satisfarán a todo tipo de usuarios, tanto a los más experimentados como a los más novatos. La variedad sigue siendo una tónica muy positiva en unas partidas que admiten, no obstante, un máximo de 12 jugadores (ya no son los 16 del pasado) tanto en máquinas de actual como de próxima generación.

Una de las mayores novedades en el multijugador es que podemos apoyarnos en paredes para apuntar… y no os olvidéis de las mujeres, ahora por fin estarán.

Sin zombis, sólo aliens - Extinción y Squads

Uno de los aspectos más aplaudidos por usuarios y crítica es que tuviésemos alguna opción adicional para jugar en compañía de amigos tanto en local (incluso a partida partida compartiendo consola) como en online dentro de un ámbito más cooperativo. La solución en el caso de los trabajos de Treyarch en la serie fueron los zombies, con buen resultado en términos de diversión. Ahora le toca el turno a la respuesta de Infinity Ward, y ésta toma la forma de los alienígenas , que tras observar un perfil realista en los spin-off Modern Warfare, conforman aquí el componente sobrenatural de Ghosts. En efecto, el modo Extinción admite hasta un máximo de 4 usuarios y nos propone enfrentarnos a hordas de "aliens" dentro de un escenario cerrado, en este caso bastante más limitado.

La idea es la de sentirnos encerrados, colaborar con otros usuarios (sobre todo a través de munición) y ganar puntos por muertes para comprar habilidades y arsenal para sobrevivir. Una propuesta sobresaliente que nos permite incluso elegir entre cuatro clases -especialista en armas, tanque, ingeniero o médico-, cada una de ellas con sus virtudes y defectos. Así, hacer equipo está todavía más justificado dentro de una modalidad que desafortunadamente tiene un inconveniente, y es que tras varias partidas puede hacerse repetitiva, pero que sin duda combatirá estas sensaciones con futuros DLCs destinados a ampliar su oferta.

La otra propuesta que se nos da es Squads , que nos hace enfrentarnos a nosotros y nuestro equipo contra la IA del programa. Podemos personalizar a nuestro pelotón y enfrentarlo al de otro jugador, o bien reunirnos cuatro usuarios para acabar con oleadas de rivales. Una alternativa sin duda interesante para continuar con la diversión -y por qué no, practicar un poco- una vez estemos agotados del resto de modalidades.

El modo Extinción es la nueva propuesta de Infinity Ward para sustituir a los zombis, y la idea supone mucha diversión en partidas cooperativas de 4 jugadores.

Un CoD intergeneracional - Gráficos y sonido

Se ha hablado mucho sobre la falta de evolución de la serie Call of Duty desde hace unos años hasta la fecha, algo que viene motivado principalmente por la ausencia de un nuevo motor. En el caso de Ghosts parecía que íbamos a recibirlo, y de hecho "erróneamente" se llegó a confirmar, pero en realidad nos encontrábamos ante una nueva evolución. Es fácil darse cuenta del resultado viendo este título en movimiento, tanto en PC como en consolas Next-Gen, que aunque en ambos casos mejoran la nitidez, la resolución de texturas y la representación general del escenario, no logran mostrar nada que no hubiésemos visto antes.

Aunque tenemos elementos destructibles , no podemos interactuar con la mayor parte de objetos (están prerrenderizados); y elementos como ventanas se rompen sin el grado de detalle que se espera en ordenadores como los del año 2013. Por si fuera poco hablamos de un producto con una optimización de lo más exigente y, además, completamente desorbitada para para lo que ofrece en pantalla. La exigencia de 6GB de Ram entre los requisitos mínimos ya nos hacía presagiar lo peor hace semanas, pero con el lanzamiento en las manos las conclusiones son tan pesimistas como cabía esperar.

No se les ha sacado ningún provecho a las posibilidades de las especificaciones de los compatibles que se exigen para moverlo, algo que por otra parte ya nos temíamos teniendo en consideración que este lanzamiento era intergeneracional e iba a centrarse obviamente en las actuales máquinas, con gran presencia en el mercado. Además algunos de los parches que se han ido lanzando no han contribuido precisamente a solucionar la situación, arreglando algunas cosas pero llevándose por delante otras que sí servían como, por ejemplo, el control del FOV. En nuestro caso particular hemos sufrido algunos congelados y un frame-rate errático en hasta dos equipos de pruebas, los habituales en los análisis de la revista.

La versión de PC no saca particular partido de la plataforma. Nos da la sensación de que tanto en cuanto a estabilidad como en optimización podría haber dado más de sí.

Eso sí, tenemos que dejar claro que en ordenador hay partes de la campaña que lucen realmente bien, como la escena submarina o en el espacio (por otra parte las menos interactivas), pero en general Infinity Ward no ha hecho el trabajo necesario para aprovechar los compatibles, al igual que en su momento ya advertimos de las idénticas sensaciones con las videoconsolas Next-Gen. Los efectos DirectX11 no están mal logrados, pero su activación angustia el hardware de tal forma que hace que el rendimiento descienda notablemente en algunas secuencias.

En lo que rara vez falla Call of Duty es en el plano musical, con el compositor David Buckley (trabajó en MGS4: Guns of the Patriots) proponiendo una variada selección de ritmos que acompañan a cada situación. Las voces en español completan el conjunto, con un repertorio de intérpretes entre los que se encuentra Elena Anaya -que aparece poco, por cierto, ya lo comprobareis- para otorgar un toque personal a esta aventura bélica que creemos que podría haber dado mucho más de sí. Aún así, lo nuevo de Infinity Ward, a pesar de no encontrarse a su nivel habitual, sigue siendo una experiencia disfrutable, una que los incondicionales a la llamada del deber no se podrán perder.

cod ghosts personajes

  • Call of Duty: Ghosts

Ghosts aparece en un momento delicado: Con las consolas de nueva generación ya casi en el escaparate, y la fórmula Call of Duty gastada tras años de guerra en las presentes consolas, todo ello acaba lastrando tecnológicamente a una versión de PC que no tiene ninguna culpa de todo ello. La munición de la saga escasea y es algo que ya empieza a notarse en este trabajo de Infinity Ward, que está muy alejado de las estratosféricas cotas de calidad que en el pasado ofrecía la franquicia. Así en lo off-line cumple sin más con una campaña muy genérica,pero en su poderosa ración multijugador, sin duda, ofrece exactamente lo que buscan los amantes de su componente jugable.

  • La variedad de situaciones, espectaculares y repletas de adrenalina.
  • Su multijugador sigue siendo a prueba de bombas: divertido, rápido y muy adictivo.
  • Campaña individual genérica, por debajo del nivel de otras entregas.
  • La fórmula shooter muestra síntomas de agotamiento, requiere innovación.
  • El motor gráfico está mostrando su edad, necesita renovarse.

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Video Game / Call of Duty: Ghosts

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"Soldiers stand against their enemies, but ghosts haunt them."

The one with a Canine Companion .

Call of Duty: Ghosts is the tenth video game in the popular First-Person Shooter series Call of Duty , developed by Infinity Ward and released in November 2013. The game was intended to be the start of an entirely new subseries for the franchise by acclaimed writer/director Stephen Gaghan ( Traffic (2000) , Syriana ). However, the Ghosts brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.

Ten years in the aftermath of an attack caused by turning a United States satellite weapon against the nation, much of the country lays in ruins . The severe loss of industry, infrastructure, and capital to rebuild has taken the government from one of the most elite nations in the world to third-world status. This results in a weakened military and exposure to invasion, which comes in the form of a collective of South American governments called "The Federation" (the ones who were also responsible for bringing this on the U.S. in the first place). After ten years of occupation by The Federation, what remains of the U.S. special forces are brought together to become the "Ghosts", whose mission is to use whatever means necessary to defend the tattered remains of the U.S.

This game provides examples of:

  • Aborted Arc : This game was meant to kickstart the spiritual successor series of the Modern Warfare trilogy in tone and gameplay. However, the game ended up selling way less than Call of Duty: Black Ops II and its reception was mixed at best, with its online player population being only the half that of Black Ops II , prompting Infinity Ward's next game, Call of Duty: Infinite Warfare , to lean more heavily on science fiction. Consequently, players of this game were left with an incomplete story and Sudden Downer Ending with no follow up.
  • Action Girl : Female soldiers are playable for the first time in multiplayer, not counting Call of Duty: Zombies . A female astronaut named Kyra Mosley also briefly serves as your combat partner in the prologue mission. After the prologue, though, there are no notable female characters in the story.
  • After the End : The game takes place in an America with its power shattered by ROG strikes.
  • Alien Invasion : Due to the popularity of the "Zombies" gameplay mode in the Treyarch-made Call of Duty games, Infinity Ward has included a new multiplayer mode in Ghosts titled "Extinction" where teams of players must defend an area against waves of attacking aliens.

cod ghosts personajes

  • When it came to bots the biggest mistake any player could make was (and still is) giving the enemy team a light machine gun, sniper rifle, or marksman rifle , as bots can camp just like players which can hilariously result in the bot(s) camping using a weapon from those categories, basically making it nearly impossible to gain access to a certain location in whatever map the game mode happens to take place on. While other Call Of Duty titles have the same situation, Ghosts seems to be the most notable when it comes to bot intelligence. They can, do this with other weapons as well, but these three weapon categories seem to be the most common bots will camp with.
  • Toward the end of the prologue, there's an amazing Scenery Gorn shot of San Diego being destroyed by ODIN's projectiles while Elias, Logan, and Hesh are driving away in the truck. However, they're looking down on Downtown from a road on a hillside — a vantage point that doesn't actually exist in that part of San Diego (at least, not with an unobstructed view of the waterfront). Their neighborhood also seems more in line with neighborhoods like Carmel Mountain and Rancho Bernardo in northern San Diego, many miles away from downtown.
  • The stadium also has a view of Coronado Bridge that isn't possible where Petco park is really at.
  • The Americans somehow managed to sail a submarine into and out of Lake Titicaca (or some other lake deep in the Andean Mountains), a feat which would require the submarine to be able to fly.
  • The soldiers in the Brazil level speak Spanish, rather than the native Portuguese. The signs at the Brazilian Federation base are also in Spanish. Although, this may be because they are Federation soldiers from other South American countries, and not Brazil.
  • Artistic License – Military : The Federation manages to land helicopters on a U.S. aircraft carrier that is surrounded by escort ships. In real life, any non-friendly helicopter that attempted to land on a hostile aircraft carrier would be shot down by the carrier group's air defenses.
  • The ODIN station would not fall into the atmosphere and begin burning up immediately after the RCS (Reaction Control System) is destroyed. It would still have a lot of "horizontal" velocity keeping it in orbit.
  • The Orbital Bombardment wouldn't really work, as the rods would still have that "horizontal" velocity mentioned above. Aiming the station directly at the target would result in a complete miss.
  • The shots from the ODIN station wouldn't hit their target as quickly as shown in-game, and would likely lose significant mass from reentry heat, if not be disintegrated entirely, depending on how fast they're going.
  • Bait-and-Switch Gunshot : Early in "Sin City" Hesh is about to be executed, the screen fades to white and a shot is heard... fade back in to reveal the would-be executioner has been hit by sniper fire.
  • Like Father, Like Son / Pursuing Parental Perils : Their father is also a commanding officer in the U.S. military and a key leader in the resistance against the Federation. He's also the leader of the Ghosts .
  • Better to Die than Be Killed : During the invasion of Venezuela 12 years before the main campaign, General Almagro orders a rocket strike against a nearby dam, flooding the city and dealing heavy casualties to both his own forces and the invading American army.
  • Big Bad : Rorke
  • Bittersweet Ending : The Federation forces are in full retreat and their LOKI kinetic weapons platform has been taken over by American forces, but Rorke is still alive and he has captured Logan (who he intends to torture and turn into a fellow Ghost-killer).
  • Black Dude Dies First : The first Ghost to die happens to be the one black Ghost (Ajax).
  • Bland-Name Product : The level set in a baseball stadium in San Diego reveals it to be "Greenway Park", home of the "Tsunamis".
  • Bolivarians with BMPs : Venezuela is the leader of the Federation alliance, and several missions involve fighting through the streets of Caracas.
  • Bond Villain Stupidity : At the beginning of "The Hunted", Rorke and a squad of Federation Elites has the Ghosts dead to rights after fast-roping into their plane. Instead of simply shooting them all right there, Rorke and his soldiers rope out after a few taunting words; giving the Ghosts a chance to abandon their crashing plane via parachute.
  • Breakout Character : While he's not personally in this game, Ghost from Modern Warfare 2 was popular enough that the creators saw fit to model an entire unit after him.
  • Butt-Monkey / Trauma Conga Line : Ghosts is pretty much just one entire middle finger to Logan. The game starts off with him getting viciously thrown around by Kill Sat blasts that completely demolish his entire hometown and probably kills all of his friends, all at age 16. Then, a decade later after becoming a Ghost, he falls out of a plane and plummets into an enemy-swarmed jungle all alone, and escapes by flinging himself off a waterfall, then he's shot in the stomach at point blank range (never gets any medical treatment for that, by the way) and is then is forced to shoot his father several times in the chest by Rorke before watching him get his brains blown out right before his eyes. Then Hesh and Logan go on a revenge mission where Logan gets his ass brutally handed to him by Rorke, then the train they're on gets bombed and they're sent to the bottom of the ocean, where Logan is further beaten by Rorke and the two brothers just barely save themselves from drowning. So after finally killing the man who killed their dad, it turns out that Rorke is still alive, who promptly boots the recovering-from-nearly-drowning-after-a-train-crash Logan in the face, completely shatters his arm , and drags him away from Hesh where he's then taken to the Amazon to be tortured in a hole for months until his mind is completely shattered and he's brainwashed into callously killing the Ghosts, his only friends and his own brother. Jesus Christ .
  • But Thou Must! : During the flashback mission in Caracas, you have no choice but to let Rorke fall to his apparent death. The game even goes as far as to give you a QTE prompt to let him die!
  • A Black Ops leader being brainwashed into going rogue hearkens back to Call of Duty: Black Ops .
  • The player also had to defend an aircraft carrier against being boarded in Call of Duty: Black Ops II .
  • The level "The Hunted" is a call back to the mission "Hunted" from Modern Warfare . Both levels are stealth-focused, with the player and his team trying to evade enemy patrols after being shot down over hostile territory.
  • Canine Companion : The Ghosts are aided by a military working dog named Riley. In some parts of the game you will even take control of Riley. Riley is also available as a killstreak reward in multiplayer.
  • Cliffhanger Copout : At one point Hesh, Keegan and Logan are left parachuting down over Caracas, with no escape in sight... then the game abruptly cuts onto the next mission.
  • Continue Your Mission, Dammit! : In "Sin City" Hesh will constantly remind the player to "Pick up Riley!" if the player is not actively carrying him, regardless of the number of enemies present. Note that the player is defenseless while carrying Riley.
  • Crapsack World : Oooh, boy. When your game starts off with a government Kill Sat being used to destroy the entire southern United States, killing millions and destroying all infrastructure in a matter of seconds, you can guess that you're probably in for this. What's more, it's implied that the world is even more crapsack then we see, what with the entire Middle East being wiped off the map by some war and the ensuing collapse of major superpowers caused by the immense loss of oil.
  • Cruel Twist Ending : So Logan and Hesh defeat Rorke, shooting him and leaving him for dead when the train falls into the water. Roll credits. Cue The Stinger during said credits in which Rorke somehow survives and captures Logan to become a Ghost killer.
  • Death by Newbery Medal : Averted in the case of Riley the dog. He is injured by enemy gunfire and evacuated by helicopter.
  • Denser and Wackier : The DLC packs for Ghosts have added a number of rather whimsical special characters to the multiplayer modes, including Michael Myers , The Predator , ghost pirates, and a revolver dual-wielding Mexican mariachi with the ability to turn killed enemies into clones of himself. As Infinity Ward's previous entries in the series have generally stuck to a "hard realism" edge, this seems to be them trying to show that, yes, they actually do have a sense of humor too.
  • Diabolus ex Machina : The game ends with Hesh and Logan, badly injured, finally able to kill Rorke, and savoring the US's victory over the Federation, namely turning their own LOKI satellite on them . Logan turns for a breath, only to see Rorke himself , brutally beating them up and taking away Logan to turn him into a loyal Federation Agent . Hesh's pleading screams don't help the matter.
  • Doomed Hometown : The beginning of the game, where the Walker's home town (San Diego) gets bombarded by the Federations attack.
  • Dressing as the Enemy : During Operation Clockwork, Logan and the other Ghosts disguise themselves as Federation soldiers in order to infiltrate a base and steal data. As a result, the player needs to fire only a couple shots in the entire first half of the mission.
  • Drill the Lock : During the "Clockwork" mission, the Logan helps drill through the hydraulic seals of a vault door protecting an R&D facility. Players have to drill just far enough to avoid triggering the back trip plate countermeasure, and afterwards, thermite and explosives are used to blow the hinges.
  • 11th-Hour Superpower : At the beginning of the final mission, you can get a Chain SAW off the body of a dead Fed soldier (it's really easy to miss). It's the only time in the single-player campaign that you can obtain that weapon, which is the closest the campaign has to a portable minigun.
  • The Empire : The Federation is a ruthless, militaristic superpower based in South America whose goals seem to be nothing short of controlling the entire western hemisphere. To accomplish this they are quite willing to use torture, brainwashing, attacks against civilians, and weapons of mass destruction.
  • Elites Are More Glamorous : The Ghosts are made up of former Tier One (i.e. the most elite of the elite, like Delta Force and SEAL Team Six) United States Special Operations soldiers.
  • Excuse Plot : All of Latin America has banded together to fight the United States. Go forth and kill them for America!
  • Invaded States of America : The actual scenario of this game is not China Takes Over the World nor North Korea occupying America, but rather an alliance of South American states where Venezuela is the leader.
  • It seems like most of the United States is still intact, while the Federation occupies California, Arizona, New Mexico, and parts of Texas. It can probably be assumed that the remainder of the United States has gone into "Total War" mode like they did in World War II: where the entire nation's resources have been mobilized for the war effort and all non-essential activities have been curtailed.
  • The game explains that the Odin crew managed to scuttle the satellite before it could target additional US cities. However, they were too late to save the American Southwest. The United States as a whole is still intact, but its power has been vastly reduced.
  • Final Solution : 12 years before the main campaign, the leader of the Federation, General Almagro, ordered the execution or imprisonment of all U.S.-born individuals in Federation territory. Naturally, this action drew the wrath of the United States, who sent an invasion force to Venezuela for the purpose of eliminating Almagro. Although the U.S. succeeded in killing Almagro, it did not stop the Federation's aggressive expansionism.
  • Forced Friendly Fire : While Rorke has his back turned during an "interrogation", Logan musters up enough strength to reach for his holstered weapon, only for the attempt to backfire when Rorke grabs his arm and manipulates him into shooting Elias multiple times.
  • Forced to Watch : Logan & Hesh are bound and helpless as Rorke murders their father right in front of them.
  • For Want Of A Nail : If the U.S. astronauts managed to successfully fend off against the South American Federation Space Marines from using the kinetic weapons satellite against the United States, then United States's economy wouldn't be in shambles. Unfortunately, the Federation forces did succeed their objectives, and Hugo Chavez's dream of destroying America came true.
  • Foreshadowing : Throughout your confrontations with Rorke, he wants Logan alive for his own purposes. He gets him and begins subjecting him to the same torture methods Rorke was brainwashed with
  • The Generalissimo : The previous leader of the Federation was General Almagro, implying that the Federation is a military dictatorship.
  • Generic Doomsday Villain : The Federation appear to have no real motive other than "blow up America", which they seem to want solely because they're the antagonists in a Call of Duty game. The entire faction has only four characters from it: Victor Ramos, The Dragon who appears for all of five minutes; General Almargo, who is there solely to be an assassination target and doesn't even have any lines; the leader of the Federation, who is The Ghost , and again has no lines; and Rorke, who was brainwashed into supporting the Federation (rather than performing a genuine Face–Heel Turn , so we have none of that pesky "character depth" getting in the way; his entire character consists of wanting to kill the Ghosts for abandoning him ) and thus can't show us any insight into their motives. We get no insight into their history, culture, or even their ideology. They seem to exist solely so that the Ghosts can commit all the war crimes they want without looking bad.
  • Heavily Armored Mook : Minigun-wielding Juggernauts return in multiplayer as a killstreak reward, now with a new melee-focused variant called the Maniac who's faster than normal and armed with a knife. Both variants have an effective health of 1250 compared to 100 for a normal player note  actually 92% damage resistance, but this translate to effectively having 1250 health , but don't regenerate health. Michael Myers is a reskinned Maniac with slightly different timing and animation, while the Predator has identical stats but unique weapons and gameplay.
  • Heroic Mime : Much like previous Call of Duty games by Infinity Ward, the player character in Ghosts never speaks. Even Elias, who is otherwise very talkative, is completely silent during the flashback mission where you play as him.
  • Hero Killer : Rorke, "The Ghost Killer", the main antagonist of the game. He's been tasked with wiping out the Ghosts, and he's pretty damn good at it. After all, he used to be their most dangerous member. And he manages to kill Elias.
  • Hoist by His Own Petard : The United States is devastated by their own orbital weapons system. Later, the same thing happens to the Federation.
  • Hollywood Glass Cutter : The laser-powered Glass Cutter in "Federation Day" is used to enter through the windows.
  • Another notable one, yet still quite easy to miss, is the mission were Logan and Keegan must launch a portable missile/torpedo while underwater in order to destroy an advanced warship. The weakspot? A thermal exhaust port.
  • Not to mention that most Federation soldiers wear masks or face-concealing helmets, making them quite Stormtrooper-ish. Hell, one mission even has the Ghosts infiltrating a Federation facility by dressing up as Fed soldiers, similar to Luke and Han disguising themselves as Stormtroopers in A New Hope.
  • Plus, it's apparent from the ending that Rorke is intent on turning Logan into somebody just like himself: a Federation-loyal Ghost-killer. Just like how Darth Vader attempted to turn Luke to the dark side. Unfortunately for Logan, 'Darth Vader' here has a MUCH higher chance of succeeding.
  • The start of the battle to capture the Federation Space station is remarkably similar to the space battle in Moonraker .
  • Idiot Ball : In "All or Nothing", the Federation lands helicopters on an American aircraft carrier while the carrier's crew and escort ships all apparently forget how to use their point defenses.
  • I'll Kill You! : Hesh completely flips out when Rorke murders Elias Walker .

cod ghosts personajes

  • Applies to the Ghosts themselves. For a group that supposedly specializes in stealth, they are notoriously noisy. Their first mission consists of ramming a stadium full of enemy forces with a truck, guns ablazing. Not very subtle.
  • Rorke is also described as being a Blood Knight and totally obsessed with killing Almagro by Elias... and yet, in the actual mission, he's a decent leader who is just as level-headed as everybody else, if not more so; Elias is a Heroic Mime , Ajax does nothing, and Merrick suggests abandoning the mission for no reason.
  • Interface Screw : There are a couple of instances in which the game's Y-axis controls are flipped without warning, note  at least for those playing with the Y-axis inverted by default notably when controlling the shipboard missile turret and the hand launched mini-torpedo.
  • Keystone Army : Averted. It turns out that 12 years ago, the Ghosts assassinated the leader of the Federation, General Almagro. Obviously, this did not cause the Federation to collapse like they thought it would.
  • Kinetic Weapons Are Just Better : Unlike the usual kind of Kill Sat found in fiction, this one didn't shoot laser beams.
  • La Résistance : The Ghosts are this, composing for former U.S. Special Operation Forces
  • Laser-Guided Karma : At the beginning of the game, the Federation hijacks the United States' ODIN killsat to destroy several American cities and soften the country up for an invasion. At the end of the game the United States hijacks the Federation's LOKI killsat and uses it to devastating effect against the Federation's army and navy.
  • Latin Land : The antagonists of the game are a coalition of South American states who devastated the U.S. using a kinetic weapon, and then invaded and occupied the crippled country.
  • Conservation of Ninjutsu : Sixty soldiers are cut down to just fifteen against an enemy force of five-hundred; after regrouping and sending one of their men to lead the civilians to safety, the remaining fourteen (who presumably received similar training to the dead forty-five) inexplicably destroy the entire enemy battalion.
  • Mauve Shirt : Ajax and Kick, two of the Ghosts who have no real personality or anything notable about them. While Ajax gets a death scene , Kick is even less important and you'd be forgiven for not even remembering he existed.
  • And the squad that goes for LOKI is named Icarus .
  • Mentor Occupational Hazard : Elias Walker, the main protagonists' father/commanding officer, gets executed by the Big Bad about halfway through the game.
  • Mooks, but no Bosses : While Call of Duty has always been generally conservative when it comes to enemy variety, Ghosts is by far the most extreme example in the modern series, with the only enemy type in the single player campaign being basic enemy soldiers, without even the snipers, Shield-Bearing Mook , or Heavily Armored Mook enemies seen in other games in the series.
  • Next Sunday A.D. : Ghosts and Black Ops 2 both take place in roughly the same future time period. However, while Black Ops 2 had many explicitly Sci-Fi technologies, almost all of the weapons and equipment seen in Ghosts are modern real-world gear, with the major exception of the orbital kinetic strike satellites. Justified in that being bombed into the stone age has restricted U.S. tech growth, while the Federation is an upstart nation that has had a lot of catching up to do in a very short period of time.
  • During the defense of Santa Monica, Logan takes control of drone A-10 attack aircraft at several points in order to keep attacking Federation soldiers at bay. However, on one run, the drone he's controlling gets shot down and it crashes into drone control, effectively causing Santa Monica's defenses to collapse.
  • At the end of the game, Hesh decides to go after Rorke alone instead of waiting for the rest of the Ghosts to catch up to them. Not only does this not accomplish anything, but it also gets Logan captured by Rorke and set up to be brainwashed.
  • Only Known by Their Nickname : Ajax, Hesh, and Kick; Hesh and Ajax's real names are only revealed Rorke Files , while Kick never has his name revealed.
  • Orbital Bombardment : The cataclysm that wrecked the United States was caused by the Federation hacking a kinetic weapons satellite and having it fire at major cities.
  • Revenge Before Reason : If Hesh and Logan had simply obeyed Merrick's orders and not chased after Rorke , the entire final mission wouldn't have happened, and Logan wouldn't be captured by the Federation.
  • Sequel Hook : The Federation is forced into full retreat, but Rorke is still alive and has managed to capture Logan, and plans to brainwash him the exact same way the Federation had done to him.
  • Short-Range Shotgun : The shotguns have an effective range of about 20 feet; anything further than that, and you won't even hit the target, let alone kill it.
  • "The target is a small thermal exhaust port just below the main port."
  • Apollo 13 "Talkback is barberpole, go ahead and retract"
  • During the defense of the American carrier, there is a brief segment where you can save a crewman named Ryan .
  • The "Devastation" DLC pits the player up against - and lets them play as - the iconic extraterrestrial hunter with an invisibility cloak and a clicking growl .
  • The SMG/assault rifle Ripper owes a lot to Ghost in the Shell 's Seburo guns.
  • The Federation commandos' rescue of Rorke is pulled from The Dark Knight Rises .
  • The team attacking LOKI is Icarus .
  • Sibling Team : The main characters, Hesh and Logan, are brothers that kick ass together.
  • Sole Survivor : According to the Ghosts' origin story, they were originally part of a team of 60 Tier 1 operatives drawn from various different branches of the military that was sent against a vastly numerically superior enemy force in the Middle East. Most of the operatives were wiped out, but a handful of survivors regrouped, slaughtered the enemy force in a Roaring Rampage of Revenge , and became the Ghosts.
  • Space Marines : Both the United States and the Federation employ the use of armed astronauts in this game. The US astronauts are specially-trained United States Air Force enlisted men and officers who are tasked with operating and defending the ODIN space station, while the Federation uses their astronauts as a strike team to seize control of the station. At the end of the game the United States launches their own assault against the Federation's own kinetic weapons satellite to turn it against the Federation .
  • The Stinger : After getting captured by Rorke, the last thing shown after the credits is of Logan being imprisoned in a hole in the Amazon.
  • Super Not-Drowning Skills : You end up almost being drowned an astonishing number of times throughout the game. It may be that the writers are trying to use water as a motif for the game or its Big Bad , similar to the use of fire in Black Ops 2 .
  • Tempting Fate : Kyra Mosley wishes to be able to go home again after spending three months already in space. Unfortunately for her, ODIN gets hijacked soon after she states this, forcing her and Baker to give their lives to destroy ODIN .
  • There Is No Kill Like Overkill : At the end of the game, Hesh calls down a freakin' rod strike for the sole purpose of killing Rorke, and not even it manages to succeed.
  • Throwaway Country : It's mentioned in passing during the prologue that the entire Middle East was utterly incinerated, presumably in some sort of nuclear incident. Specifics are not given (although it's implied this may have been the same conflict where the Ghosts were first created), what's important is that the loss of Middle Eastern oil leads to the collapse of the world's superpowers and the rise of the oil-rich Federation.
  • Token Minority : Ajax is the only black member of the Ghosts. And he is promptly killed off early in the game.
  • Trauma Conga Line : The United States as a whole, in spades. First, a kinetic weapons satellite is used against the United States by Federation forces, then the said Federation use their global superpower and military to invade United States. And it is highly implied they are trying to establish a puppet state in the said United States and make it an Oppressive States of America .
  • Trojan Prisoner : Rorke pulls this in Mexico, leaking his location so the Ghosts will come for him, and give the Federation a chance to hit them all at once. Rorke: "You haven't beaten me Elias. You just made my job a helluva lot easier!"
  • Unexpected Gameplay Change : Besides the obligatory vehicle sections, Ghosts mixes things up a bit with an underwater scuba level and a final battle in outer space, apparently drawing inspiration from the James Bond films Thunderball and Moonraker respectively.
  • Unreliable Narrator : Elias, when talking about the mission to assassinate Almagro, claims that Rorke was totally obsessed with killing him. When we play the actual level, the only implication that he's obsessed is when he shoots down Merrick's suggestion to abandon the mission when the town gets flooded. Considering Merrick's reasoning is flimsy at best (if anything, the flood would make things easier due to the Federation being in disarray), Rorke comes off as fairly rational. Neither Ajax or Elias say a word in support of Merrick, either.
  • Video Game Cruelty Potential : Some players have found it is possible to summon their dogs and force them to fight each other in impromptu dog fighting rings.
  • The prologue mentions that fifteen Ghosts survived against the Arab Coalition. However, there are only 9 Ghosts in the game, excluding Hesh and Logan as they joined later (Rorke, Elias, Keegan, Merrick, Ajax, Kick, Neptune, Greene, Poe; the latter three are only seen in intel files or as a Voice with an Internet Connection ). The other six men/women are never referenced again.
  • White Man's Burden : Invoked by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces to even stand a chance against the Ghosts.
  • Whole-Plot Reference : Charismatic antagonist who gets captured, put on a plane, is mocking the protagonists' attempts at doing a High-Altitude Interrogation and breaks free with the help of his own plane, wires and cuts the plane in half causing the pieces to fall? It's The Dark Knight Rises intro scene, only with Rorke in the position of Bane.
  • Justified in that he was needed alive by one group and wanted alive by the Ghosts at the time.

Extinction Mode

A co-op game mode styled on Treyarch's successful Nazi Zombies sub-game. The game focuses on a team of soldiers sent to investigate 'hives' near the ODIN impact site, and starts a series of DLC episodes that completes the story.

Warning: Spoiler Alert!

Point of Contact

Set a few weeks after the ODIN Strike on Colorado, the US military receives word of an outbreak of 'aliens' in the blast zone. General 'Godfather' Castle sends an elite team of specialists to investigate the contact site, and contain/ destroy if need be.

After the Colorado outbreak has been dealt with, Godfather tasks the team, CIF-1, to Alaska; to rescue a scientist (Dr Samantha Cross) who was recruited by Cpt David Archer for a top secret project codenamed Nightfall. In truth, Archer's project was to use the aliens, (sorry, Cryptids) to bio-engineer a new breed of Cryptid and learn how they operated. However, the captive Cryptids escaped, killing almost all that were present, except for Archer, Cross, and a few surviving soldiers.

After securing Cross, Archer was able to obtain a Chinese decommissioned Destroyer, the Stormbreaker , which he planned on using to reach an 'Ark' containing the Cryptid leaders, and planned on using Cross as a beacon due to her unique gifts. However, Cross became too powerful, and after almost 3 weeks captive, attacked the ship using the Cryptids. Archer issued a Mayday, calling for aid from Godfather, who sent CIF-1 to extract him and eliminate Cross. Cross escaped with help from a massive Cryptid beast – the ‘’Kraken’’, and fled to the Ark, now known to be ‘’Ball’s Pyramid’’.

Archer led the charge towards the Pyramid, but his team were ambushed. With most of his team dead, Archer is approached by Cross, who wants to make a deal with him and Godfather. Archer and Cross head to the main chamber, where they meet the Ancestors, the Cryptid commanders. After losing contact with them, Godfather sends CIF-1 to extract the pair and recover the Cortex, a device capable of combating the Cryptids, created from the autopsied remains of an Ancestor’s brain. CIF-1 fought off wave after wave of Cryptid soldiers, decrypting obelisks and scouring the maze-like pyramid, before finding Archer and Cross in the command room. Cross leaves Archer to die in the pyramid as retribution for his actions towards her, and the five escape the pyramid with the Cortex.

However, their victory pales in comparison to what they have unleashed. In firing up the Cortex, they activated every beacon in every Ark across the planet, and in doing so, have inadvertently caused the Extinction of the human race. Godfather tells the US President that the only option left at this point is ‘’Scorched Earth’’ , and reminds the President that they too had an Ark, waiting right over their heads.

As the extinction of humanity commences, CIF-1 fights their way to the Exodus launch site, fending off attacks from Cryptids and even facing off against the Ancestors themselves. Fighting through the obliterated streets of San Francisco, they must recover the 'Cortex' prototype and defend the shuttle from the aerial Cryptids, before it reaches low Earth Orbit.

As the team re-power the generators left by the astronauts in order to power up their superweapon, they learn of the fate of Samantha Cross, and watch as she heads off into space, leaving CIF-1 to die on the Earth.

This game mode provides examples of:

  • Abusive Precursors : The Ancestors are not pleased that a new civilization evolved up top while they were sleeping, and they're going to do something about it.
  • Action Girl : Potentially, since you can choose the gender of your soldier. Played straight with Dr Cross.
  • Alien Invasion : Of a sort. The cryptids are in fact natives of Earth, so it would be more accurate to call it a subterranean invasion…
  • Artistic License – Paleontology : The cryptids are described as having populated Earth approximately 300 million years ago. The problem is that 300 mya was the late Carboniferous period, and recognizable life was well established by that point. The description given of the Earth in cryptid times lines up more closely with parts of the Precambrian (such as the Paleoarchean or maybe the Eoarchean eras).
  • Attack of the 50-Foot Whatever : the Breeder in ‘’Nightfall’’ is almost 5 times the size of a human, with legs capable of piercing straight through a soldier’s body armor, skin and bones. The Kraken is a 100ft behemoth with large tentacles capable of producing more cryptids, and also heating up metal to the point it causes severe burns to humans. Both can also take quite a lot of punishment from small arms fire, not so much from autoturrets…
  • Big Bad : Swings between Cross and Archer from map to map; the former for being a human-cryptid spy, the latter for being a disavowed captain conducting experiments to make a bioweapon.
  • Bittersweet Ending : CIF-Team 1 is able to activate the Medusa and evacuate the remainder of mankid via Exodus, but they are killed in the process, as well as the POTUS, and nearly all of the human race.
  • Cunning Linguist : Dr Cross, who can speak 28 different languages due to a neurological condition. This makes her a prime candidate for translating alien glyphs.
  • Da Chief : General ‘’Godfather’’ Castle, and by extension POTUS.
  • Death from Above / Kill Sat : Implied by Godfather in the Awakening Epilogue, when he mentions that the human race had an Ark of their own, and how the only option left is the ‘’Scorched Earth’’ protocol.
  • Necessary Evil: Quoted word-for-word by Godfather when conversing with POTUS over his decision to recruit Archer over shooting him.
  • Gatling Good : Part of CIF-1’s loadout can include, among other things, a portable HMG turret, and a Death Machine minigun.
  • Godzilla Threshold : What occurs during Awakening apparently crosses it, as Godfather and POTUS discuss Scorched Earth .
  • The Venom-X acts like a remote-detonated grenade.
  • Take more damage from Cryptids.
  • Inflict less damage on Cryptids.
  • Smaller Wallet (half of maximum cash, and earn less).
  • Mortal (no class bonus).
  • Take fall damage and take more time to regenerate health.
  • Move slower than normal.
  • No access to Equalisers and Machines.
  • No access to Ammo pickups, Armor, Team boosters or loot boxes.
  • Less starting ammo.
  • Incendiary Exponent : Incendiary ammunition, which burns on impact, as well as fire traps.
  • More Dakka : Unless you are a maxed out Weapon Specialist with an LMG, Armor Piercing Ammo and the appropriate upgrades, in which case they turn into chunky cryptid salsa in about 10 seconds…
  • Person of Mass Destruction : Dr Cross, post Nightfall. After binding with the Beacon amplifier, she starts to gain psychokinetic abilities, which she uses to attack the crew in their dreams. Once she becomes powerful enough, she breaks out of her cell on the Stormbreaker and escapes to Bell’s Pyramid.
  • Red Eyes, Take Warning : Almost all of the cryptids have red eyes, bar the Seeders and Scorpions which have yellow eyes instead.
  • Turns Red : When the Kraken does this during the boss battle in Mayday, it gets very powerful, at the cost of its defences; hence it is a signal to start hammering it with everything you have.
  • Ultra Terrestrials : The Ancestors, which have been in stasis in their arks for hundreds of millions of years.
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About This Game

  • Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
  • A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty® before.
  • In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
  • New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
  • Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
  • Call of Duty: Ghosts delivers over 20 NEW Kill Streaks such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
  • Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
  • The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.

System Requirements

  • OS : Windows 7 64-Bit / Windows 8 64-Bit CPU : Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better RAM : 6 GB RAM HDD : 40 GB HD space Video : NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 or better Sound : DirectX® compatible sound card DirectX® : DirectX® 11 Internet : Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
  • OS : Windows 7 64-Bit / Windows 8 64-Bit CPU : Intel® Core™ i5 – 680 @ 3.6GHz RAM : 8 GB RAM HDD : 40 GB HD space Video : NVIDIA® GeForce™ GTX 760 @ 4GB Sound : DirectX® compatible sound card DirectX® : DirectX® 11 Internet : Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.

© 2013 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

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Call of Duty Ghosts logo

Call of Duty

WE ARE ALL WE'VE GOT.  This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.

MULTIPLAYER

In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before.

Your Soldier

CREATE-A-SOLDIER. In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.

KILL STREAKS, ADVANCED WEAPONRY & PERKS

There are over 20 NEW  Kill Streaks in Call of Duty®: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you and attack when enemies are near.  Scorestreaks are back, and can now be customized – to alter performance attributes or increase the power of a particular streak. The new Perks System has a value from 1 to 5, and you have 8 points to allocate. You could also choose to get rid of your secondary weapon and get up to 11 perks. 

Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.

NEW ENGINE. From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare®. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created.

TACTICAL MOVEMENTS

Call of Duty®: Ghosts has redefined how you move through the world.

·         A new contextual lean system now allows you to lean around obstacles without adding button combinations.

·         A new mantling system allows you to move fluidly over objects, while not losing momentum.

·         The knee slide allows you to naturally transition from sprinting to crouch to prone.

DYNAMIC MAP EVENTS

We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. New interactive elements and player triggered events make the maps evolve as the match goes on. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.

OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED.  This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.

An independent, covert, and ultra-elite Special Forces unit, GHOSTS operates outside of the normal military chain of command. Formed from the remnants of Tier one operatives, who were nearly wiped out during Operation Sand Viper in the Middle East, in 2005. The fifteen survivors, including Captain Gabriel Rorke and Lt. Elias Walker, were formed into a new unit known as “The Ghosts.”  

THE FEDERATION

The resource-rich promise of South America has been fulfilled under the Federation. Fully consolidated energy production combined with a rich factory infrastructure arising from First World outsourcing, the Federation is operating and enjoying a period of growth similar to the late 20th Century Middle East.

The United States ushered in a new era of space-based warfare with the launch of the O.D.I.N. (Orbital Defense Initiative) space station. The ODIN station was armed with a battery of sophisticated kinetic projectile launchers. The ODIN’s weapon systems were designed to drop tungsten rods from orbit with pin-point precision. One rod hit was equivalent to the detonation of a small tactical nuclear warhead.

NO MAN'S LAND

"No Man's Land" (NML) is the slang term for a 60-mile wide strip of suburban desolation that runs East-West across Southern California, starting between San Diego and Los Angeles. NML stretches from the Orange County coastline out into the Mojave Desert to Las Vegas, and beyond…NML was ground zero for the ODIN orbital strikes when the Federation saboteurs used it against the US. The Odin kinetic bombardment left massive craters and rendered it tectonically unstable.

BROTHERS IN ARMS

Hesh and Logan Walker trained their entire lives under the watchful and demanding eye of their battle hardened father, Elias Walker. Their innate abilities as marksman and hunters gave them a particular advantage growing up. Their father had hoped that these traits would help both of his sons maintain their self-reliance should things get rough. Ten years after the Odin event, Lt. they serve together on a recon team based out of Fort Santa Monica, tasked with defending and patrolling the California front. Both were grounded by Elias’ subtle training – core to which is that Hesh and his younger brother Logan must always look out for each other.

Gameplay Variety

Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.

Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.

YOUR OBJECTIVE

Extinction’s fast-paced survival combat features a series of intense base-defense scenarios, where your overall objective is to destroy the alien threat with the help of a nuclear device. Team members must work together to hold off waves of alien attackers until each alien “hive” can be neutralized. No two games are the same  as the moment-to-moment upgrade decisions can dictate the strategies of the team.

Extinction features a variety of new “alien” enemies, from wall crawling Scouts, ferocious Hunters, devious exploding Seekers, leaping and spitting Scorpions, and massive armored Rhinos that can decimate an unprepared squad in a matter of seconds.

HINTS AND TIPS FOR SUCCESS

Players can equip up to four found attachments on their weapons, find flares, trophy systems, special ammo, and even a "Hypno-Knife" that can brainwash enemy creatures, transforming them into savage allies for a limited time. Extinction’s new Combat Spend system also offers access to a wide range of offensive, defensive, and support equipment bonuses that can turn the tide of a desperate battle. 

EXTINCTION EPISODE 1: NIGHTFALL

Anchoring this first content pack is Episode 1: Nightfall, the first installment in Extinction's four-part episodic narrative. At a remote facility in the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the "Alien" threat. When the scientists lose control, a small team of elite soldiers must retrieve the intel and exterminate hordes of savage creatures.

SEASON PASS. Get ready for a full season of amazing content with the Call of Duty®: Ghosts Season Pass. With the Season Pass you’ll get 4 epic downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – providing brand new multiplayer maps, bonus weapons, and a unique 4-part episodic Extinction experience for one great low price.

EXTINCTION EPISODE 2: MAYDAY

In Episode 2: Mayday, the Quick Reaction Force team is sent in to investigate a high-tech ghost ship adrift in the South Pacific. To deal with the insidious wall-crawling “Seeder” and skyscraper-sized monstrosity known as the “Kraken,” your team will need new tactics and new weapons.

DLC1: ONSLAUGHT

Onslaught offers a colossal amount of new content and carnage, including: four unique multiplayer maps, an all-new dual purpose assault rifle and sniper rifle. This is the first installment in Extinction’s four-part episodic narrative. Depending on tactical needs, players can choose arsenal options with the Maverick, a deadly new, dual-purpose Assault Rifle and Sniper Rifle. 

DLC1: FOUR RUN-AND-GUN MAPS

FOG : Drops you into a dark and eerie campsite, alongside a fog-shrouded lake, where you fight through twisting caves and seemingly abandoned structures. BAY VIEW, USA : Set on a coastal Californian boardwalk, this run-and-gun map includes a quaint trolley bus and moving platform.  CONTAINMENT, MEXICO: This battle along a dry riverbed in a war-torn Mexican village features a bridge with a truck containing leaking, radioactive material. IGNITION, FLORIDA, USA:  Drops players into an aging space launch facility with rockets crash-landing into the area of operations near debris fields and exposed fuselages. 

DLC2: DEVASTATION

Prepare yourself for DEVASTATION, the second DLC pack for the CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, an all-new tactical 2-IN-1 sub machine gun and assault rifle, and episode 2: MAYDAY – THE NEXT INSTALLMENT in EXTINCTION’s four-part episodic narrative. The Ripper is the ideal weapon companion, providing two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR). 

DLC2: FOUR MULTI-LEVEL MAPS

BEHEMOTH, COLUMBIA : Situated on a massive excavation vehicle, this narrow multi-level map, gives players flanking opportunities with danger around every corner. RUINS, MEXICO:  A mountaintop Mayan ruin overrun by the jungle, this map blends the verticality of a dominant temple with tight subterranean sections. UNEARTHED, CLASSIFIED:  Drops players in the heart of an alien dig site, where players navigate through a mix of high-tech HAZMAT facilities. COLLISION, NEW YORK: The mangled remains of cargo ship crashed into a New York bridge, ripe with burnt out vehicles, this map provides the ideal theatre for close-quarters combat.

DLC3: INVASION

Get ready for invasion, the third DLC pack for CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, and EPISODE 3: AWAKENING – the next installment in EXTINCTION’s four-part episodic narrative. In Episode 3: Awakening, the CIF Team descends into the perilous depths of an alien underworld. Armed with a range of new hi-tech weapons and equipment, our heroes must penetrate a series of defensive barriers.  

DLC3: FOUR DYNAMIC MAPS

DEPARTED, MEXICO : Set in a rural Mexican town amidst the Dia de los Muertos (the Day of the Dead) celebration, this medium-sized map features a classic three-lane design. PHAROAH, EGYPT:  The abandoned archeological site of an ancient Egyptian palace, this complex multi-level map includes flesh-eating scarabs. MUTINY, CARIBBEAN:  secretive cove on a remote Caribbean island, harbors an eerie moored pirate ship hideout. FAVELA, BRAZIL: Players traverse from one building to the other, using ramshackle scaffolding to create multiple pathways between structures. 

DLC4: NEMESIS

Welcome to CALL OF DUTY®: GHOSTS NEMESIS , the final DLC Pack. The pack contains 4 multiplayer maps, and EXODUS , the conclusion to the EXTINCTION 4-part episodic saga. In EPISODE 4 : EXODUS , your CIF Unit has flown in to help fight off the Cryptid army laying siege to the last bastion of human resistance.  

DLC4: FOUR RIGOROUS MAPS

GOLDRUSH, USA: An abandoned gold mine’s intricate network of narrow tunnels and perilous shafts create the ideal setting to battle for control of the central elevating platform. SUBZERO, CANADA:  A Canadian submarine base has inexplicably been evacuated, with the control room and research facilities left eerily empty. DYNASTY, CHINA: Drops you in a Chinese lakeside village surrounded by picturesque mountains with various elevation levels. SHOWTIME, CLASSIFIED: The fan favorite map from Call of Duty® 4: Modern Warfare®“Shipment” has been re-imagined as a futuristic death arena.

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The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.^

Call of Duty®: Ghosts Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience; Paracord Strap, COLLECTIBLE STEELBOOK™, CALL OF DUTY®: GHOSTS SEASON PASS, Player Card, Player Patch, Player Background, Official CALL OF DUTY®: GHOSTS Soundtrack.

Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience.

The Call of Duty®: Ghosts Prestige Edition is the ultimate Collector’s Edition. It comes loaded with a high-value cache of collectible physical items, including a 1080p HD Tactical Camera and bonus digital content inspired by the legendary masked Special Operations unit.

Call of Duty®: Ghosts Season Pass: Get four epic DLC Map Packs*, each delivering a collection of fresh Call of Duty: Ghosts multiplayer content and more. Plus, you’ll receive the Team Leader digital content pack, a Season Pass-bonus that includes a unique MP character head, weapon camo, reticle, player patch, player card and player background.

Welcome to Onslaught, the first downloable content pack for Call of Duty®: Ghosts, featuring four unique Multiplayer Maps, an all-new dual purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction's four-part episodic narrative.

Welcome to Devastation, the second downloadable content pack for Call of Duty ® : Ghosts, featuring four unique Multiplayer Maps, AN ALL-NEW TACTICAL 2-IN-1 SUB MACHINE GUN AND ASSAULT RIFLE, and the second installment in Extinction's four-part episodic narrative.

Get ready for Invasion, the third DLC pack for Call of Duty® Ghosts featuring: four unique Multiplayer maps, and Episode 3: Awakening - the next installment in Extinction's four-part episodic narrative.

Welcome to Call of Duty®: Ghosts Nemesis, the final DLC pack. The pack contains 4 multiplayer maps and Exodus, the conclusion to the Extinction 4-part episodic saga.

Call of Duty: Ghosts (2013 Video Game)

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Guía multijugador de Call of Duty: Ghosts – Consejos avanzados

Guia multijugador de Call of Duty Ghosts Consejos avanzados

Consejos multijugador avanzados de Call of Duty: Ghosts: cubre armas, ventajas, paquetes de ataque y el equipamiento ideal para cualquier estilo de juego.

cod ghosts personajes

Ahora que hemos tenido la oportunidad de experimentar el modo multijugador de Ghosts en detalle, es hora de llevar las cosas al siguiente nivel. Independientemente de su habilidad o nivel de experiencia, lo ayudaremos a perfeccionar su juego y mejorar su marcador.

Armas primarias y archivos adjuntos

Elegir un arma principal no tiene que ser una ciencia exacta. Como cada jugador individual, las armas tienen sus propias características únicas. Elegir el que funcione para usted se trata de hacer coincidir su estilo de juego con las fortalezas de su arma. Si el sigilo es más tu estilo, prueba el Honey Badger desbloqueado en el juego. Tiene un silenciador incorporado para ayudarlo a mantenerse alejado del minimapa y aún se puede modificar con dos accesorios adicionales. Si te gusta la acción intensa, prueba con una ametralladora. Su alcance no será tan efectivo, pero su velocidad de disparo y maniobrabilidad te darán una ventaja en el combate cuerpo a cuerpo.

Cada arma principal permite dos archivos adjuntos de forma predeterminada, o tres si tiene equipado el beneficio de archivo adjunto adicional, lo cual no es ideal. La mayoría de los jugadores quemarán uno de estos archivos adjuntos con su Vista, lo que significa que solo les queda uno. Trate de usar solo miras de hierro. Puede haber algunos ajustes al principio, pero te permite concentrarte en los archivos adjuntos que afectan directamente el rendimiento del arma.

Veamos algunas sugerencias. Para los jugadores que se encuentran recargando inmediatamente después de matar, intente comprar el complemento Extended Mags. Esto no solo reducirá tu recarga, sino que también te permitirá noquear a múltiples oponentes con una sola revista. Por último, si está buscando un complemento con solo beneficios, pruebe la perforación de armadura. Esto le dará a tu arma un impulso en precisión, daño y alcance. En un juego donde se determinan fracciones de segundo y una bala, estos dos accesorios te darán la ventaja que necesitas.

Encuentre los beneficios adecuados

Quédate con la pantalla de carga y centraremos nuestra atención en las ventajas. Dividido en siete categorías diferentes, cada una con cinco ventajas, las posibilidades son infinitas. Al igual que elegir tu arma principal, elegir tus ventajas se trata de aprovechar tus fortalezas y minimizar tus debilidades. Cada jugador tiene un total de 8 puntos para gastar en sus ventajas. Todos obtienen un punto en función de su impacto percibido en el juego. Por ejemplo, puede equipar 8 ventajas con un valor de 1 por punto, o puede equipar dos ventajas de alto poder con un valor de 4 por punto. Echemos un vistazo a algunos destacados en cada categoría.

La categoría de velocidad se trata de velocidad. Ya sea moviéndose de un lugar a otro, recargando armas o apuntando a un objetivo, esta es la categoría que lo ayudará a completar su misión rápidamente. Según nuestros consejos sobre el uso de cargadores extendidos, prueba Sleight of Hand para recargas más rápidas. O el siempre popular Marathon, que ofrece a los jugadores carreras ilimitadas en Ghosts.

Yendo a la categoría de procesamiento, hay varias opciones que no deben pasarse por alto. Al principio del juego nos dimos cuenta de que no podíamos recargar mientras corríamos. Intente eliminar esto sobre la marcha y considere combinarlo con Quickdraw para apuntar más rápido. Como mencionamos, como un juego dictado por los más mínimos detalles, estos seguro que te echan una mano.

El sigilo es una de nuestras categorías favoritas. Verá, solo tenemos adictos a los cuchillos en nuestro equipo. Ya sea que solo quiera moverse sin ser detectado o tenga que mantenerse alejado del minimapa para tener éxito, aquí tenemos algunas opciones para usted. Dead Silence te permite moverte en silencio, lo que dificulta escuchar a través de auriculares de alta calidad. Combine esto con Off the Grid y será inmune a SAT COM y pings de radar. Nos arriesgamos y predecimos que este último será uno de los beneficios más populares del juego.

La categoría Awareness es una de las más desprevenidas de las siete, pero ofrece a cualquier jugador dos opciones muy poderosas. El regreso del Scavenger te permite obtener suministros de jugadores muertos. Para los jugadores que apuntan a altas rachas de asesinatos, esto es algo a considerar. No es raro quedarse sin munición después de cinco o seis muertes seguidas. Si ha jugado algunos juegos multijugador, sabe que SAT COM está activo casi todo el juego. Pruebe el beneficio Wiretap, utilizará todos los SAT COM amigos y enemigos en el campo.

Las dos cosas con las que puedes contar en Call of Duty son que te disparen y que exploten. La clase Resistencia tiene varias opciones subestimadas enfocadas, que no solo reducen el balanceo del arma, sino que también evitan que te estremezcas cuando te disparan. Todo esto mejora enormemente tu capacidad para ganar tiroteos. Blast Shield es beneficioso para aquellos a quienes les gusta apresurarse en áreas de alto tráfico. Aumenta tu resistencia al daño por explosión, una ventaja que reducirá tus granadas Fran y las muertes relacionadas con IED.

Las opciones para las clases de dispositivos ayudarán a desarrollar nuestras recomendaciones anteriores y neutralizarán a otras. Full Loaded te permite comenzar con la máxima capacidad de munición y, al igual que Scavenger, es mejor para apuntar a jugadores con un alto número de muertes. Mientras tanto, si eres un jugador perimetral al que le gusta estar en movimiento, Danger Close neutralizará el Blast Shield aumentando el daño causado por tus explosivos.

Finalmente, llegamos a la categoría de élite acertadamente nombrada. Con algunas de las ventajas más atractivas del juego, diseñadas para que destaques. Hardline es imprescindible para aquellos que buscan lograr una alta letalidad devastadora. Todas las rachas de muertes requieren una muerte menos, y cada dos asistencias cuentan como una muerte. Combine esto con la ventaja Deadeye, que da como resultado rachas de asesinatos para aumentar la cantidad de daño infligido, y la racha de asesinatos de Loki está a su alcance.

Strike Packs y Killstreaks

Al elegir un Paquete Strike, uno debe considerar qué tipo de jugador es y su nivel de habilidad. Los paquetes de ataque se dividen en categorías de Asalto, Apoyo y Especialista. Dado que Assault se trata de matar a los jugadores oponentes, es el más popular. Sin embargo, dependiendo de tu estilo de juego y nivel de habilidad, puede que no sea la mejor opción. El Assault Strike Pack no es persistente, lo que significa que se reinicia cuando mueres. Si quieres usar Juggernaut, debes obtener diez muertes seguidas. Si mueres a las nueve, empiezas de nuevo.

Si eres un jugador hábil promedio (que la mayoría de nosotros somos matemáticamente), considera reducir tu paquete de Assault Strike para una racha de asesinatos más razonable. Prueba SAT COM (3 muertes) para mostrar el movimiento enemigo en el minimapa. Equipa un perro guardián (5 muertes) para proteger tu espalda y vengar tu muerte. Finalmente, intente usar Trinity Rocket (7 muertes) para atacar objetivos terrestres con misiles controlados a distancia. ¿Cuál es el punto de tener un paquete de ataque que requiere diez muertes si solo lo ganas una vez al mes?

Quizás como un jugador más casual, encontrará que incluso los killstreaks más pequeños son difíciles de unir. Vaya al Paquete de huelga de soporte. Este es persistente, lo que significa que las muertes se acumularán incluso si mueres. Tenga en cuenta que no hay mucha ofensa aquí. Como sugiere el nombre, el soporte se trata de ser un miembro del equipo. Todavía tienes el muy útil SAT COM, pero después de eso hay cosas como cajas de munición que reabastecen a tus compañeros de equipo y chalecos balísticos que aumentan su resistencia al daño. Si obtienes 10 muertes en una partida, pero no en una racha, este es el paquete Strike perfecto para ti.

Finalmente, para los soldados que quieren maximizar sus habilidades individuales, existen especialistas. Este no es un paquete de huelga en absoluto, sino una extensión de sus beneficios. Aunque no es persistente, lo que significa que se reinicia si mueres, lo que puede ser muy útil. En lugar de gastar 5 puntos en Deadeye como una de tus ventajas reales, úsalo como tu primera racha de muertes. Una vez que consigas dos muertes seguidas, se equipará hasta que mueras. Si bien algunos jugadores encontrarán esto útil, se recomienda encarecidamente que te quedes con Asalto y Apoyo para maximizar tus ganancias.

carga recomendada

Para redondear toda nuestra información y consejos, describiremos algunos complementos para que pruebes. Es posible que los jugadores veteranos y muy habilidosos ya tengan su agrado, pero para la mayoría de ustedes que aún buscan una salida en Ghost, esto les dará una idea de todo. Planee comenzar con estos, luego ajústelos para que se adapten a su estilo de juego. Algunas de estas sugerencias pueden requerir que las desbloquees durante un juego multijugador.

fuerzas especiales

  • Arma principal: Honey Badger (cargador extendido/perforante de armadura)
  • Secundario: M9A1
  • Mortal: Cuchillos arrojadizos
  • Tácticas: Humo
  • Especialidades: Trucos (2 puntos), Off-Grid (3 puntos), Escuchar a escondidas (3 puntos)
  • Strike Pack – Asalto: SAT COM (3 muertes), Guard Dog (5 muertes), Trinity Rocket (7 muertes)
  • Arma principal: CBJ-MS (empuñadura delantera/cargador extendido)
  • Secundario: MP-443 Gerlach
  • Mortal: granada de fragmentación
  • Táctica: Conmoción cerebral
  • Especialidades: Ready Up (1 punto), Juego de manos (2 puntos), Maratón (2 puntos), Quickdraw (3 puntos)
  • Strike Pack – Soportes: SAT COM (4 muertes), chalecos balísticos (6 muertes), Oracle (14 muertes)

solo cuchillo

  • Arma principal: cuchillo de combate
  • Menor: ninguno (los puntos de beneficio aumentaron de 8 a 10)
  • Tácticas: 9-Bang
  • Especialidades: Agility (2 puntos), Marathon (2 puntos), Knockdown (1 punto), Dead Silence (2 puntos), Off-the-Grid (3 puntos)
  • Strike Pack – Experto: Escuchar a escondidas (2 muertes), Resistente (4 muertes), Plana (6 muertes)

Recuerda que todos los datos aquí expuestos son solo una recopilación de internet, no debe ser usado como una fuente final.

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Category - Ghosts

Canadian subbase. Don’t get caught out in the cold on this medium sized map that supports all engagement types.

Prepare for frantic action as the classic small map Shipment returns as a deadly game show arena.

Milti-tiered deserted mining facility. Prepare to defend your flag on the move in epic Domination games.

Medium sized market in mainland China. Choose your route carefully through tight interiors or more open streets.

The alleyways of Brazil return in fan favorite Favela. Great for all game modes and sizes.

Hidden ghost town on an abandoned island. Give no quarter to your enemies in close engagements.

Classic combat through the festive streets of a Mexican town celebrating Día de los Muertos.

Dig site in Egypt. Flank your enemies through the tombs of ancient Pharaohs.

Cargo ship impacted into a bridge. A small sized map that’s great for objective modes.

Project Nightfall’s small, abandoned excavation site provides plenty of close quarters combat.

Mountaintop Mayan temple. Hunt or be hunted in close to medium engagements.

Massive excavation platform. Long sight lines mixed with tight lanes and close quarter interiors.

Fan favorite Scrapyard returns as an action-packed derelict launch facility.

Containment

Medium sized town. Force the enemy back across the dry riverbed in classic engagements.

Small marina boardwalk. Great for all game modes and play styles.

A cabin in the woods. Close to medium engagements with twisting paths and flank routes.

Survive a falling skyscraper. Frenetic close quarters action that shifts under foot.

Satellite fall is projected to hit this Alaskan fighting outpost. A large map with rough terrain.

Evacuated town ravaged by mortars. Open streets and tight alleys give a great all-around combat experience.

In the heart of Texas, on the edge of an impact crater. Multi-tiered, earth shattering action.

Baseball stadium under threat of an orbital strike. Slide into the fast-paced action.

Weather out the storm. Verticality mixed with open space creates intense Search and Rescue matches.

Fight amidst a ruined castle in the Scottish Highlands. Open layout allows for long distance engagements.

Tank assembly plant. Quick engagements in a turn-by-turn action-packed pace-setter.

Abandoned industrial island. Lots of cover with plenty of spacious sightlines for open-style combat.

Prison Break

A prison deep in the jungle. Clever tactics give the stealthiest of players the advantage in Hunted matches.

Satellite military outpost. Control the center in intense Domination matches.

Sin City! Deal out some damage in this fast action shoot’em up. Ideal for Kill Confirmed matches.

Factory transport depot. Cross the tracks to prove who is the dominant combatant in this classic-style map.

Aftermath of a destroyed dam. Jump into the battle and don’t drown!

High-impact gameplay. Verticality mixed with medium and close-range combat.

Strike Packages

Strike Packages are your different types of Killstreaks or Scorestreaks. Players can go with Assault to earn per kill and resetting upon death or Support to earn with deaths. The other option is Specialist, earn Perks...

Perks in Call of Duty Ghosts are categized by type from speed to Elite. With over 30 perks to choose from you will find the standards like Marathon and Scavenger and some that have never been seen before like Takedown...

Tactical Equipment

Tactical Equipment is your way of confusing or blinding the enemy. These items range from a 9-Bang to a Thermobaric and also include a Motion Sensor. Great defense tools for defending objectives.

Lethal Equipment

Lethal Equipment is your go-to tossable explosive or lethal weapon. These range from a basic Frag Grenade to a I.E.D. or Throwing Knife. These are great tools for flushing out the enemy or defending an objective.

Secondary Weapons

Secondary Weapons in Call of Duty Ghosts only include pistols and Launchers. After reaching Prestige 10 players will get the fully automatic Gold PDW.

Primary Weapons

Primary Weapons in Call of Duty Ghosts range from some old-style rifles to some new and moderate. A Gold Combat Knife can be unlocked at Prestige 5. Some weapons include extra technology like toggling between SMG and AR...

Players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged...

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List of Characters

  • View history

Below is a list of characters that have appeared in the Call of Duty series . The list can be automatically organized by name, rank, nationality, appearances, or year of birth and death.

  • An "N/A" denotes that any information is either unknown or unspecified.
  • An asterisk (*) indicates a playable character
  • Numbers in front of ranks are there to keep the rank column sortable. Ranks with a question mark (?) in front of them are not military ranks, and do not fit in with the numbered ranks.

HOW TO ADD A CHARACTER TO THE LIST:

First off, all characters must be actual characters shown or mentioned in at least one of the games.

Use the following code to add a character to the list:

|their full name, in last-name-first format |their highest ranked achieved |their country of origin |any games they appeared in |year they were born |year they died |-

For ranks, you have to put a corresponding number in front of it so that the list can be sorted correctly. Some ranks are missing below, as no characters in the series possess the said rank.

0 Private 1 Private First Class/Lance Corporal 2 Corporal/Petty Officer (depending on the grade) 3 Sergeant/Petty Officer (depending on the grade) 4 Staff Sergeant/Senior Sergeant (uncommon Russian rank)/Petty Officer (depending on the grade)/Warrant Officer 5 Lieutenant 6 Captain 7 Major 8 Colonel 9 General (any type of general)

For games they appeared in, use the following acronyms:

CoD CoD:UO CoD:FH CoD2 CoD2:BRO CoD3 CoD:RtV CoD4:MW CoD:WaW CoD:WaW:FF CoD:MW2 Cod:MW:M CoD:BO CoD:MW3 CoD:BO2

Any unknown information should just be filled in with "N/A".

  • ↑ In File:Joseph Allen killed.jpg, Allen is listed as being 22 in 2016.
  • ↑ During the siege of the Reichstag , Chernov suffered what would have probably been third degree burns over most of his body, meaning it would have been quite likely for him to later die of his wounds, if he even lived long enough to make it to an aid station.
  • ↑ According to the character biography on him in the bonus material section of Call of Duty 2: Big Red One , Denley joined the Army when he turned 18 with the intention of "tearing off Hitler's mustache and shoving it up his...". He first fought in 1942, making it most likely that he was born around 1923 or 1924.
  • ↑ It is highly probable that Gaines was killed-in-action. Being a member of the First Force Recon Company , he fought OpFor forces and was probably caught in the nuclear explosion.
  • ↑ Stated to been born in 1916 in Call of Duty: Black Op Cold War
  • ↑ Shown in the CIA dossier seen in the cutscene before No Russian .
  • ↑ Mangin is titled vaguely as a Petty Officer in Call of Duty 2: Big Red One . Different grades of Petty Officers can be the equivalent to an army's Corporal or Sergeant rank. In-game, Sergeant Glenn Hawkins has command over Mangin, so it is likely that Mangin is of a lower grade of rank.
  • ↑ In the loading cutscene before Blackout , text in the background says that he was a former Red Army soldier, attaining the rank of Senior Sergeant.
  • ↑ The in-game character of Yakov Pavlov was based off of the real Yakov Pavlov , who was born in 1917.
  • ↑ In-game, Yakov Pavlov can die in 1942, but the real-world Yakov Pavlov survived the war and later died in 1981.
  • ↑ Can be saved, but if saved, Roebuck dies.
  • ↑ Can be saved, but if saved, Polonsky dies.
  • ↑ Seen in the opening cutscene of Takedown .
  • ↑ When talking about the Battle of Stalingrad in 1942, Sokolov remarks that "I may be only twenty, but I am ready to fight to the death".
  • ↑ Welsh is listed in-game as a "Tank Commander". It could be assumed that he's either a Sergeant, Staff Sergeant, or Lieutenant, all likely ranks for someone in charge of a tank, but nothing specific is ever said.
  • Call of Duty
  • 1 Call of Duty (series)
  • 2 Simon "Ghost" Riley

IMAGES

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VIDEO

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COMMENTS

  1. Categoría:Personajes de Call of Duty: Ghosts

    Personajes de Call of Duty: Ghosts. Aquí encontraras a los personajes de Call of Duty: Ghost. Simon "Ghost" Riley. Keegan P. Russ. Logan Walker. Gabriel T. Rorke. David Walker. Riley (perro) Thomas A. Merrick.

  2. Call of Duty: Ghosts Ghosts Characters

    Call of Duty 2; Call of Duty: Finest Hour; Call of Duty 2: Big Red One; Call of Duty 3; Call of Duty 4: Modern Warfare; Call of Duty: World at War; Call of Duty: World at War: Final Fronts; Call of Duty: Modern Warfare 2; Call of Duty: Black Ops; Call of Duty: Modern Warfare 3; Call of Duty: Black Ops II; Call of Duty Online; Call of Duty: Ghosts

  3. Call of Duty: Ghosts

    Call of Duty: Ghosts es un videojuego de guerra en primera persona desarrollado por Infinity Ward y distribuido por Activision. Fue lanzado el 5 de noviembre de 2013 para PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 y Wii U. 2 Forma parte de la saga Call of Duty. El 7 de febrero de 2013, Activision confirmó que se estaba desarrollado ...

  4. Call of Duty: Ghosts

    Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision.It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013.The game was released with the launch of the PlayStation 4 and Xbox One.

  5. Call of Duty: Ghosts / Characters

    In Call of Duty: Ghosts, by 2017, a good chunk of their force operates in space, maintaining and protecting the ODIN Kill Sat. Space Marine: Not the most traditional example, but one of the most realistic examples, as they are simply astronauts who are armed like soldiers just in case a hostile force like the Federation tries to overthrow ODIN.

  6. Call of Duty: Ghosts Characters

    The basic core of fast-action multiplayer shooting is largely intact on all platforms, but Call of Duty: Ghosts tries new things that don't make the game better while omitting features and modes that players have come to expect from the franchise. By Jeff Gerstmann. What the users think. 5 (0) 4 (2) 3 (7) 2 (2) 1 (0) 3.0 stars ...

  7. Call of Duty®: Ghosts

    Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power. Extinction - Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out ...

  8. Análisis de Call of Duty Ghosts. Guerra intergeneracional

    Call of Duty ya lleva unos días entre nosotros, pero la versión de PC es la menos recomendable por una serie de problemas de rendimiento y calidad del port. ¡Soldados americanos ...

  9. Call of Duty: Ghosts (Video Game)

    The one with a Canine Companion.. Call of Duty: Ghosts is the tenth video game in the popular First-Person Shooter series Call of Duty, developed by Infinity Ward and released in November 2013.The game was intended to be the start of an entirely new subseries for the franchise by acclaimed writer/director Stephen Gaghan (Traffic (2000), Syriana).However, the Ghosts brand and storyline was ...

  10. Reseña del Juego Call of Duty: Ghosts

    El problema más fuerte del juego yace en su campaña. Infinity Ward, su desarrolladora, prometió entregar un nuevo mundo, trama y elenco de personajes, y cumplió. El problema es que ninguno de ...

  11. Call of Duty: Ghosts Characters

    Category:Call of Duty: Ghosts United States Marine Corps Characters. Category:Call of Duty: Ghosts United States Navy Characters. Civilian. S. Squadmate. T. The Doctor (Ghosts) Categories. Community content is available under CC-BY-SA unless otherwise noted.

  12. Call of Duty: Ghosts

    The multiplayer mode of Call of Duty: Ghosts includes features never before put into the Call of Duty series, such as character customization, dynamic maps, and many new movements such as sliding, leaning around corners, and better interaction with the environment.Sliding is done the same way as drop shooting on previous Call of Duty games. Leaning is done by standing close to a wall and ...

  13. Call of Duty®: Ghosts on Steam

    Call of Duty: Ghosts delivers over 20 NEW Kill Streaks such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

  14. Call of Duty®: Ghosts,Call of Duty®: Ghosts

    In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.

  15. Call of Duty: Ghosts (Video Game 2013)

    Call of Duty: Ghosts (Video Game 2013) cast and crew credits, including actors, actresses, directors, writers and more. Menu. Movies. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. TV Shows.

  16. Guía multijugador de Call of Duty: Ghosts

    Guía multijugador de Call of Duty: Ghosts - Consejos avanzados. Consejos multijugador avanzados de Call of Duty: Ghosts: cubre armas, ventajas, paquetes de ataque y el equipamiento ideal para cualquier estilo de juego. Ahora que hemos tenido la oportunidad de experimentar el modo multijugador de Ghosts en detalle, es hora de llevar las cosas ...

  17. Ghosts (faction)

    The Ghosts, officially known as Task Force: STALKER, are a friendly playable faction that appears in Call of Duty: Ghosts. They are composed of the remnants of the U.S. Special Operations Forces. They are also playable in multiplayer, where they fight against the Federation . The Ghosts also make an appearance in the comics of Call of Duty ...

  18. Packs de personalizacion y personajes

    En este video os muestro todos los personajes y camuflajes que hay hasta la fecha en CoD Ghosts para Ps3. Para Xbox ya estan los nuevos camuflajes y packs mo...

  19. Nuevo DLC Ghosts! Camuflajes, Personajes y VOCES?!

    Mi Twitter https://twitter.com/TheGrefgYTTitanfall super barato! https://www.g2a.com/r/titanfall-codigoboxSeason Pass de Titanfall! https://www.g2a.com/r/tit...

  20. Ghosts

    Campaign. Players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged... Ghosts - Welcome to the place of everything Call of Duty maps, every map from every game can be found here and will ...

  21. Simon "Ghost" Riley

    Lieutenant Simon "Ghost" Riley is a British special forces operator, and a prominent member of Task Force 141, known for his iconic skull-patterned balaclava, headset, and dark red sunglasses. Ghost appears as a main character in Call of Duty: Modern Warfare 2, Modern Warfare 2: Ghost, Call of Duty: Online, Find Makarov: Operation Kingfish ...

  22. COD GHOSTS PERSONAJES Y CAMUFLAJES PS3 CFW Y HEN

    para tod@s los que tengan sus consolas ps3 modificadas en cfw o hen les dejo los siguientes enlaces para que puedan descargar gratis los camuflajes,parches,f...

  23. List of Characters

    This page is an on-going project. Due to the vast variety of characters in the series, many have yet to be listed. Below is a list of characters that have appeared in the Call of Duty series. The list can be automatically organized by name, rank, nationality, appearances, or year of birth and death. An "N/A" denotes that any information is either unknown or unspecified. An asterisk ...